Reference
Every perk (bonus) type, damage type, and character stat in Enshrouded, with descriptions.
Perks
248 entries| Label | Unit | Description |
|---|---|---|
| Absorb | flat | Absorb is a skill-tree node in the Guardian tree: Magic damage has a 4% chance per rank to restore mana. This bonus grants extra ranks in it. |
| Additional Blunt Weapon Damage | flat | Adds extra blunt (crushing physical) damage on top of a weapon's normal hit, effective against armored or shielded foes. |
| Additional Cutting Weapon Damage | flat | Adds extra cutting (slashing physical) damage on top of a weapon's normal hit, effective against unarmored flesh. |
| Additional Fire Weapon Damage | flat | Adds extra fire damage on top of a weapon's normal hit, so each strike also burns the target. |
| Additional Weapon Damage | flat | Adds a flat damage bonus to every hit the weapon lands, raising its overall output. |
| Additional Weapon Shock Damage | flat | Adds extra shock (lightning) damage on top of a weapon's normal hit, so each strike also deals electric damage. |
| Airborne | flat | Airborne is a skill-tree node that makes gliders consume 12% less stamina per rank, letting you fly farther; this bonus grants extra ranks in it. |
| Allied Hollow Level | flat | Raises the level of Hollow allies you summon or command, making your undead companions stronger in combat. |
| Arcane Deflection | flat | Arcane Deflection is a skill-tree node that restores 10 mana per rank whenever you successfully parry an enemy attack; this bonus grants extra ranks in it. |
| Arsonist | flat | Arsonist is a skill-tree node that increases all the fire damage you deal by 10% per rank; this bonus grants extra ranks in it. |
| Athlete | flat | Athlete is a skill-tree node that raises your maximum health by 2x your Strength attribute per rank; this bonus grants extra ranks in it. |
| Backstab Damage | percent | Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind. |
| Backstab Mastery | flat | Backstab Mastery is a skill-tree node in the Assassin tree: Boosts backstab damage by 20% per rank. This bonus grants extra ranks in it. |
| Barbarian's Path | flat | Barbarian's Path is a skill-tree node in the Barbarian tree: Increases two-handed weapon damage by 5% per rank. This bonus grants extra ranks in it. |
| Base Shroud Damage | flat | Raises the base shroud damage of a weapon, the corruption-element damage dealt by the fog mechanic; effective against enemies weak to shroud. |
| Bash | flat | Bash is a skill-tree node that makes parrying an enemy attack also bash them for 10 blunt damage; this bonus grants extra ranks in it. |
| Battle Heal | flat | Battle Heal is a skill-tree node that heals you for 1% of max health on a melee critical strike; this bonus grants extra ranks in it. |
| Blazing Skin | flat | Cloaks you in Blazing Skin, a fiery aura that burns nearby enemies and deters them from closing in. |
| Blessed Arrows | flat | Blessed Arrows is a skill-tree node in the Ranger tree: Ranged critical hits restore 8 mana per rank. This bonus grants extra ranks in it. |
| Block | flat | Raises your Block value, increasing how much incoming damage you absorb when guarding with a shield or weapon. |
| Blood Letting | flat | Blood Letting is a skill-tree node that gives spell critical strikes a 15% chance to spawn two extra health, mana, or stamina orbs; this bonus grants extra ranks in it. |
| Blood Rage | flat | Blood Rage is a skill-tree node in the Barbarian tree: Nearby kills within 5 meters trigger a rage granting +15% damage for 10 seconds per rank. This bonus grants extra ranks in it. |
| Blunt Armor | flat | Raises Blunt Armor, the physical protection that reduces incoming blunt (crushing) damage from enemy attacks. |
| Blunt Damage | flat | Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies. |
| Blunt Projectile Damage | flat | Raises the blunt (crushing physical) damage dealt by projectiles such as arrows and thrown attacks. |
| Bone to Ash | flat | Bone to Ash is a skill-tree node in the Wizard tree: Increases damage dealt to hollow enemies by 5% per rank. This bonus grants extra ranks in it. |
| Bow Damage | percent | Increases the damage dealt by bows, boosting every shot fired from a bow. |
| Brute | flat | Brute is a skill-tree node in the Barbarian tree: Increases blunt damage by 10% per rank. This bonus grants extra ranks in it. |
| Buff Duration | seconds | Extends how long beneficial buffs last on you, keeping their effects active for more time. |
| Burning Damage per Second | flat | Raises the per-second damage of the burning effect, the fire damage-over-time inflicted on ignited enemies. |
| Chance for Additional Projectiles | percent | Gives a chance for an attack to fire extra projectiles, letting a single shot hit with multiple arrows or bolts. |
| Chance to Spawn a Health Orb | percent | Gives a chance, on hit or kill, to spawn a health orb you can pick up to restore health. |
| Chance to Spawn A Health Orb While Buffed | percent | Gives a chance to spawn a pickup health orb, but only while you have an active buff on you. |
| Cooldown Duration | seconds | Changes ability cooldown duration, the wait time before an ability or item can be used again. |
| Counter Battery | flat | Counter Battery is a skill-tree node in the Ranger tree: Increases damage dealt to ranged enemies by 8% per rank. This bonus grants extra ranks in it. |
| Counter Strike | flat | Counter Strike is a skill-tree node; this bonus grants extra ranks in it. |
| Critical Strike Chance | percent | Increases your chance to land a critical strike, an attack that deals heavily amplified damage. |
| Critical Strike Chance Vs Soaked Enemies | percent | Increases your critical strike chance, but only against soaked (wet) enemies that have been hit by water. |
| Critical Strike Damage | percent | Increases critical strike damage, the bonus damage multiplier applied when an attack crits. |
| Critical Strike Damage Vs Soaked Enemies | percent | Increases critical strike damage, but only against soaked (wet) enemies that have been hit by water. |
| Cures Poison | flat | Cures the Poison effect on use. |
| Cutthroat | flat | Cutthroat is a skill-tree node in the Assassin tree: Increases sneak attack damage by 100% per rank. This bonus grants extra ranks in it. |
| Cutting Armor | flat | Raises Cutting Armor, the physical protection that reduces incoming cutting (slashing) damage from enemy attacks. |
| Cutting Damage | flat | Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh. |
| Cutting Damage per Second | flat | Raises the per-second damage of cutting (slashing) bleed effects that wound enemies over time. |
| Dagger Damage | percent | Increases the damage dealt by daggers, boosting this fast one-handed melee weapon type. |
| Dagger Mastery | flat | Dagger Mastery is a skill-tree node in the Assassin tree: Increases dagger damage by 5% per rank. This bonus grants extra ranks in it. |
| Damage | flat | Raises the base damage value, increasing the raw damage applied by the attack or effect. |
| Damage | flat | Inflicts direct damage when the item is used, harming the target or yourself depending on the item. |
| Damage Against Drak | percent | Increases the damage you deal to Drak enemies, the reptilian raider faction. |
| Damage Against Fell | percent | Increases the damage you deal to Fell enemies, the shroud-corrupted creatures of the fog. |
| Damage Against Flying Enemies | percent | Increases the damage you deal to airborne enemies such as bats and other flying creatures. |
| Damage Against Hollow | percent | Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world. |
| Damage Against Magical Enemies | percent | Increases the damage you deal to spellcasting enemies that attack with magic. |
| Damage Against Melee Enemies | percent | Increases the damage you deal to enemies that fight in close-quarters melee combat. |
| Damage Against Ranged Enemies | percent | Increases the damage you deal to enemies that attack from a distance with bows or thrown weapons. |
| Damage Against Scavenger | percent | Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins. |
| Damage against Wildlife | percent | Increases the damage you deal to wildlife, the natural animals you hunt for resources. |
| Damage Against Wildlife And Wildbeasts | percent | Increases the damage you deal to wildlife and wild beasts, the natural animals and creatures of the world. |
| Dark Arts | flat | Dark Arts is a skill-tree node that increases all the shroud damage you deal by 10% per rank; this bonus grants extra ranks in it. |
| Debuff Duration | seconds | Extends how long debuffs you apply last on enemies, keeping effects like poison or burning active longer. |
| Dragon's Strength | percent | Dragon's Strength is a weapon perk that increases the damage of your attacks while you are airborne (jumping or gliding); this bonus boosts that effect. |
| Durability | flat | Raises an item's Durability, the wear pool that depletes with use before the item needs repair. |
| Eagle's Bane | flat | Eagle's Bane is a skill-tree node in the Ranger tree: Increases damage dealt to flying enemies by 10% per rank. This bonus grants extra ranks in it. |
| Earth Aura | flat | Earth Aura is a skill-tree node in the Guardian tree: Emit a protective aura granting group members within 4 meters +10% resistance per rank. This bonus grants extra ranks in it. |
| Eternal Spark | flat | Eternal Spark is a skill-tree node that gives wand projectile hits a 10% chance to restore 1 durability to that weapon; this bonus grants extra ranks in it. |
| Fatal Precision | flat | Fatal Precision is a skill-tree node that raises your critical strike chance by 1% and critical strike damage by 5%; this bonus grants extra ranks in it. |
| Finesse | flat | Finesse is a skill-tree node in the Survivor tree: Melee weapons have a 10% chance per rank to restore durability on hit. This bonus grants extra ranks in it. |
| Fire Armor | flat | Raises Fire Armor, the protection that reduces incoming fire damage from enemy attacks. |
| Fire Damage | flat | Raises base fire damage, which applies broadly to your fire attacks regardless of weapon type. |
| Fire Damage per Second | flat | Raises the per-second fire damage dealt by burning damage-over-time effects on ignited enemies. |
| Fire Magic Damage While Enshrouded | percent | Increases the fire damage of magic weapons, but only while you are inside the Shroud (the corrupting fog). |
| Fire Resistance | flat | Raises fire resistance, reducing the fire damage you take and shrinking how long burning effects hurt you. |
| Fire Resistance | percent | Increases fire resistance by a percentage, reducing the fire damage you take from flames and burning effects. |
| Fisherman's Resolve | flat | Fishermans Resolve is a skill-tree node that increases your Fishing Endurance by 5 per rank, letting you win longer struggles with hooked fish; this bonus grants extra ranks in it. |
| Frost | flat | Frost is a skill-tree node in the Wizard tree: Melee attackers are slowed for 3 seconds per rank. This bonus grants extra ranks in it. |
| Frost Resistance | flat | Raises frost resistance, reducing the ice and cold damage you take and slowing how fast cold weather chills you. |
| Greatsword Damage | percent | Increases the damage dealt by greatswords, the heavy two-handed sword weapon type. |
| Headseeker | flat | Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina. |
| Healer | flat | Healer is a skill-tree node in the Healer tree: Increases healing received by 15% per rank. This bonus grants extra ranks in it. |
| Healing | percent | Increases the strength of healing you receive, so every source of restored health is more effective. |
| Healing | per second | Heals you gradually each second for the item's duration, a regeneration effect rather than an instant heal. |
| Healing Revive | flat | Healing Revive is a skill-tree node in the Healer tree: Revived players gain 8% more health per rank. This bonus grants extra ranks in it. |
| Health | flat | Instantly restores health toward maximum, never above it. |
| Health Leech | percent | Hits restore a percentage of damage dealt as Health. |
| Health on Orb Pickup | flat | Increases the health you recover each time you collect a health orb dropped in combat. |
| Health Regeneration | flat | Raises base health regeneration, the rate at which your health refills on its own over time. |
| Health Regeneration Delay | seconds | Changes the delay before health regeneration begins after you take damage; a shorter delay starts healing you sooner. |
| Heavy Handed | flat | Heavy Handed is a skill-tree node in the Warrior tree: Increases stun bar fill against blocking enemies by 10% per rank. This bonus grants extra ranks in it. |
| Heavy Plates | flat | Heavy Plates is a skill-tree node that makes equipped armor grant 4% increased physical armor per rank; this bonus grants extra ranks in it. |
| Ice Armor | flat | Raises Ice Armor, the protection that reduces incoming ice (frost) damage from enemy attacks. |
| Ice Damage | flat | Raises base ice damage, which applies broadly to your frost attacks regardless of weapon type. |
| Ice Explosion Damage | flat | Raises the damage of the ice explosion that bursts from frost effects, hitting enemies in a small area. |
| Ice Resistance | flat | Raises ice resistance, reducing the frost damage you take and shortening how long chilling effects slow you. |
| Ice Resistance | percent | Increases ice resistance by a percentage, reducing the frost damage you take from cold attacks. |
| Iceman | flat | Iceman is a skill-tree node that increases all the ice damage you deal by 10% per rank; this bonus grants extra ranks in it. |
| Impact Fire Damage | flat | Raises the burst of fire damage dealt the moment an attack lands, separate from any lingering burn. |
| Increased Fire Damage | percent | Multiplies all fire damage you deal by a percentage, scaling up the output of every fire attack. |
| Increased Ice Damage | percent | Multiplies all ice damage you deal by a percentage, scaling up the output of every frost attack. |
| Increased Shock Damage | percent | Multiplies all shock (lightning) damage you deal by a percentage, scaling up the output of every electric attack. |
| Increased Shroud Damage | percent | Multiplies all shroud (corruption) damage you deal by a percentage, scaling up every shroud attack. |
| Inner Fires | flat | Inner Fires is a skill-tree node that increases your Time in the Shroud by 2 minutes; this bonus grants extra ranks in it. |
| Life Essences | flat | Life Essences is a skill-tree node in the Battlemage tree: Increases max health by 2x Intelligence per rank. This bonus grants extra ranks in it. |
| Life Leech Against Hollow | percent | Returns a percentage of damage you deal as health, but only when fighting Hollow (undead) enemies. |
| Life Leech Chance | percent | Increases the chance for a hit to leech health back to you, healing you on a successful trigger. |
| Life Leech Chance Against Hollow | percent | Increases the chance for a hit to leech health back to you, but only against Hollow (undead) enemies. |
| Lightning Damage on Chain Lightning | flat | Raises the damage of Chain Lightning, the shock spell that arcs from one enemy to nearby targets. |
| Lumberjack | flat | Lumberjack is a skill-tree node that makes tools deal 10% increased damage against wood per rank; this bonus grants extra ranks in it. |
| Mage Apprentice | flat | Mage Apprentice is a skill-tree node that increases all magic-weapon damage you deal by 5% per rank; this bonus grants extra ranks in it. |
| Magic Blunt Damage | percent | Increases the blunt (crushing) damage dealt specifically by magic weapons, unlike base blunt damage which applies to all sources. |
| Magic Damage | percent | Increases the overall damage you deal with magic weapons such as staffs and wands. |
| Magic Fire Damage | flat | Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks. |
| Magic Ice Damage | flat | Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks. |
| Magic Shock Damage | flat | Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks. |
| Magic Shroud Damage | flat | Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks. |
| Magical Armor | flat | Raises Magical Armor, the protection that reduces incoming elemental and magic damage from enemy attacks. |
| Magical Critical Strike Chance | percent | Increases your chance to land a critical strike specifically with magic weapons such as staffs and wands. |
| Mana | flat | Instantly restores mana toward maximum, never above it. |
| Mana | per second | Refills your mana gradually each second for the item's duration, a regeneration effect rather than an instant restore. |
| Mana Currents | flat | Mana Currents is a skill-tree node that increases your base mana regeneration by 3 per rank; this bonus grants extra ranks in it. |
| Mana Leech | percent | Hits restore a percentage of damage dealt as Mana. |
| Mana on Orb Pickup | flat | Increases the mana you recover each time you collect a mana orb dropped in combat. |
| Mana Regeneration | flat | Raises base mana regeneration, the rate at which your mana refills on its own over time. |
| Mana Regeneration Delay | seconds | Changes the delay before mana regeneration begins after you cast; a shorter delay starts refilling mana sooner. |
| Marksman | flat | Marksman is a skill-tree node that increases your bow damage by 5% per rank; this bonus grants extra ranks in it. |
| Mason | flat | Mason is a skill-tree node that makes tools deal 10% increased damage against stone per rank; this bonus grants extra ranks in it. |
| Max Health | flat | Raises your maximum health, increasing the total damage you can absorb before dying. |
| Max Mana | flat | Raises your maximum mana, increasing the pool of resource available for casting spells. |
| Max Oxygen | flat | Raises your maximum oxygen, letting you stay underwater longer before you start to drown. |
| Max Stamina | flat | Raises your maximum stamina, the pool that fuels sprinting, dodging, and weapon attacks. |
| Maximum Oxygen | seconds | Extends how many seconds of oxygen you have underwater before drowning damage begins. |
| Melee Blunt Damage | percent | Increases the blunt (crushing) damage dealt by your melee attacks, effective against armored foes. |
| Melee Critical Strike Chance | percent | Increases your chance to land a critical strike specifically with melee weapons. |
| Melee Damage | percent | Increases the overall damage you deal with melee weapons in close-quarters combat. |
| Merciless Attack Damage | percent | Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health. |
| Metal Mining Strength | percent | Increases how fast you mine metal ore veins, speeding up resource gathering with a pickaxe. |
| Movement Speed | percent | Increases your movement speed, letting you travel and reposition faster. |
| Necromancer | flat | Necromancer is a skill-tree node in the Wizard tree: Killing enemies has a 5% chance per rank to summon a skull ally. This bonus grants extra ranks in it. |
| Nemesis | flat | Nemesis is a skill-tree node in the Guardian tree: Draws 5% more enemy attention per rank. This bonus grants extra ranks in it. |
| Of Base Damage at 1 Stack | percent | Grants a damage bonus while a stacking effect is at one stack, the first tier of a build-up buff. |
| Of Base Damage at 2 Stacks | percent | Grants a larger damage bonus while a stacking effect is at two stacks, the second tier of a build-up buff. |
| Of Base Damage at 3 Stacks | percent | Grants the largest damage bonus while a stacking effect is at three stacks, the maximum tier of a build-up buff. |
| One-Handed Melee Damage | percent | Increases the damage you deal with one-handed melee weapons such as swords, axes, and daggers. |
| Opportunistic | percent | Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening. |
| Opportunity | flat | Opportunity is a skill-tree node that increases your Merciless Attack damage multiplier by 40% per rank; this bonus grants extra ranks in it. |
| Parry Power | flat | Raises Parry Power, increasing how much an enemy's stun bar fills when you successfully parry their attack. |
| Physical Armor | flat | Raises Physical Armor, the protection that reduces incoming cutting, piercing, and blunt damage. |
| Piercing Armor | flat | Raises Piercing Armor, the physical protection that reduces incoming piercing damage from arrows and thrusting attacks. |
| Piercing Damage | flat | Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes. |
| Poison Damage | flat | Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh. |
| Poison Damage Over Time | flat | Raises the per-tick damage of the poison effect that drains an afflicted enemy's health over time. |
| Poison Duration | seconds | Extends how long the poison effect lasts on an enemy, so it drains their health for more time. |
| Poison Resistance | percent | Raises poison resistance, reducing the toxic damage you take and shortening how long poison drains your health. |
| Power Parry | flat | Power Parry is a skill-tree node that increases your Parry Power by 10% per rank, filling an enemy stun bar faster when you parry; this bonus grants extra ranks in it. |
| Projectile Piercing Damage | flat | Raises the piercing damage dealt by projectiles such as arrows and bolts. |
| Prospector | flat | Prospector is a skill-tree node that makes tools deal 10% increased damage against metal per rank; this bonus grants extra ranks in it. |
| Provides a light source | flat | Emits light around you, illuminating dark caves and dungeons without needing a separate torch. |
| Purification | flat | Purification is a skill-tree node that restores 3 seconds of Time in the Shroud per rank when you defeat a shroud-infested enemy with a melee weapon; this bonus grants extra ranks in it. |
| Quick Charge | flat | Quick Charge is a skill-tree node that reduces spell cast time by 15% per rank; this bonus grants extra ranks in it. |
| Radiant Aura | flat | Radiant Aura is a skill-tree node in the Wizard tree: Nearby Fell enemies within 2 meters take 1 fire damage per rank. This bonus grants extra ranks in it. |
| Ranged Blunt Damage | percent | Increases the blunt (crushing) damage dealt by your ranged attacks, effective against armored foes. |
| Ranged Critical Strike Chance | percent | Increases your chance to land a critical strike specifically with ranged weapons such as bows. |
| Ranged Damage | percent | Increases the overall damage you deal with ranged weapons such as bows. |
| Ranged Damage While Enshrouded | percent | Increases your ranged weapon damage, but only while you are inside the Shroud (the corrupting fog). |
| Ranger | flat | Ranger is a skill-tree node in the Ranger tree: Increases Dexterity and Endurance by 1 each and stamina regeneration by 5 per rank. This bonus grants extra ranks in it. |
| Reaping | flat | Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff. |
| Rebound | flat | Rebound is a skill-tree node that increases your base stamina regeneration by 10% per rank; this bonus grants extra ranks in it. |
| Remaining Time in the Shroud Threshold | seconds | Adjusts the Shroud Time threshold at which a triggered effect activates, based on how much Shroud Time you have left. |
| Removes Fell Curse | flat | Removes the Fell Curse and blocks it for a time. |
| Removes Hemotoxin | flat | Removes the Hemotoxin debuff and blocks it for a time. |
| Renewal | flat | Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability. |
| Repairs equipment | flat | Restores durability to your equipment on use, repairing worn gear without visiting a crafting station. |
| Replenished Time in the Shroud | seconds | Restores Shroud Time when a triggering effect fires, refilling the timer that limits how long you can survive in the fog. |
| Rested | seconds | Extends the duration of the Rested buff, a comfort bonus gained from well-furnished shelter that boosts your stats. |
| Retaliation | percent | Increases Retaliation damage, the counter damage reflected back at enemies when they strike you. |
| Revive Duration | seconds | Changes how long it takes to revive a downed ally; a shorter duration gets teammates back on their feet faster. |
| Revive Heal Percentage | percent | Increases how much health an ally regains when you revive them from a downed state. |
| Righteous Fire | flat | Righteous Fire is a skill-tree node in the Wizard tree: Healing triggers a fire burst dealing 20% of the healed amount as damage per rank. This bonus grants extra ranks in it. |
| Runner | flat | Runner is a skill-tree node that increases sprint speed by 5% and reduces sprinting stamina cost by 5%; this bonus grants extra ranks in it. |
| Ruthless | percent | Increases the Critical Strike damage you deal against Soaked enemies. |
| Shared Misery | flat | Shared Misery is a skill-tree node in the Healer tree: Taking shroud damage grants resistance to allies within 5 meters for 30 seconds per rank. This bonus grants extra ranks in it. |
| Shiny Plates | flat | Shiny Plates is a skill-tree node in the Guardian tree: Armor grants 4% more magical defense per rank. This bonus grants extra ranks in it. |
| Shock Armor | flat | Raises Shock Armor, the protection that reduces incoming shock (lightning) damage from enemy attacks. |
| Shock Damage | flat | Raises base shock damage, the lightning element that applies broadly to your electric attacks regardless of weapon type. |
| Shock Resistance | flat | Raises shock resistance, reducing the lightning damage you take from electric attacks. |
| Shock Resistance | percent | Increases shock resistance by a percentage, reducing the lightning damage you take from electric attacks. |
| Shroud Armor | flat | Raises Shroud Armor, the protection that reduces incoming shroud (corruption) damage from the fog and its creatures. |
| Shroud Damage | flat | Raises base shroud damage, the corruption element tied to the fog mechanic; effective against enemies weak to shroud. |
| Shroud Filter | flat | Shroud Filter is a skill-tree node that gives magic-weapon hits a 5% chance to trigger a flame burst restoring 9 seconds of Time in the Shroud per rank; this bonus grants extra ranks in it. |
| Shroud Resistance | flat | Raises shroud resistance, reducing the corruption damage you take from the fog and shroud-infested enemies. |
| Shroud Resistance | percent | Increases shroud resistance by a percentage, reducing the corruption damage you take inside the fog. |
| Silent Stride | flat | Silent Stride is a skill-tree node in the Assassin tree: Increases sneaking movement speed by 20% per rank. This bonus grants extra ranks in it. |
| Skill Shot | flat | Skill Shot is a skill-tree node in the Ranger tree: Increases damage on headshots and weak-point hits by 20% per rank. This bonus grants extra ranks in it. |
| Skillshot Damage | flat | Raises skillshot damage, the bonus damage dealt when a ranged attack strikes an enemy weak point such as the head. |
| Skillshot Damage | percent | Increases skillshot damage by a percentage, scaling up hits that land on an enemy weak point such as the head. |
| Skull Companion Level | flat | Raises the level of your summoned Skull companion, making the floating skull ally stronger in combat. |
| Slasher | flat | Slasher is a skill-tree node in the Warrior tree: Increases cutting damage by 10% per rank. This bonus grants extra ranks in it. |
| Sleight of Hand | flat | Sleight of Hand is a skill-tree node in the Trickster tree: Increases unarmed damage by 30% per rank. This bonus grants extra ranks in it. |
| Snake Eater | flat | Snake Eater is a skill-tree node that increases your poison resistance by 4% per rank, reducing poison damage taken; this bonus grants extra ranks in it. |
| Sneak Attack Damage | percent | Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you. |
| Sneak Speed | percent | Increases how fast you move while crouched and sneaking, helping you approach or escape unseen. |
| Sniper | flat | Sniper is a skill-tree node that increases your ranged-weapon critical strike chance by 2% per rank; this bonus grants extra ranks in it. |
| Soul Leech | flat | Soul Leech is a skill-tree node in the Guardian tree: Melee kills grant 15 mana to group members within 5 meters per rank. This bonus grants extra ranks in it. |
| Spellslinger | flat | Spellslinger is a skill-tree node that increases your staff damage by 5% per rank; this bonus grants extra ranks in it. |
| Sprint Speed | flat | Raises your sprint speed, letting you run faster while stamina lasts. |
| Sprint Speed | percent | Increases your sprint speed by a percentage, letting you run faster while stamina lasts. |
| Staff Damage | percent | Increases the damage dealt by staffs, the charge-up magic weapon type. |
| Stamina | flat | Instantly restores stamina toward maximum, never above it. |
| Stamina Damage | flat | Raises the stamina damage your hits inflict, draining an enemy's stamina so they tire and stagger sooner. |
| Stamina Depletion Climbing | percent | Changes how fast stamina drains while climbing; a reduction lets you scale cliffs and walls farther. |
| Stamina Depletion Gliding | percent | Changes how fast stamina drains while gliding; a reduction lets you fly farther on the glider. |
| Stamina Depletion Sprinting | percent | Changes how fast stamina drains while sprinting; a reduction lets you run for longer before tiring. |
| Stamina Depletion Swim Sprinting | percent | Changes how fast stamina drains while swim-sprinting; a reduction lets you swim quickly for longer. |
| Stamina Leech | percent | Hits restore a percentage of damage dealt as Stamina. |
| Stamina On Hit | flat | Restores a flat amount of stamina each time you land a hit on an enemy. |
| Stamina Regeneration | flat | Raises base stamina regeneration, the rate at which your stamina refills on its own over time. |
| Stamina Regeneration Delay | seconds | Changes the delay before stamina regeneration begins after you spend it; a shorter delay starts recovering stamina sooner. |
| Steadfast | flat | Steadfast is a skill-tree node in the Barbarian tree: Melee kills restore weapon durability. This bonus grants extra ranks in it. |
| Stone Mining Strength | percent | Increases how fast you mine stone and rock, speeding up resource gathering with a pickaxe. |
| Summons a Fire Wisp | flat | Summons a Fire Wisp, a floating ember companion that fights alongside you for a time. |
| Swiftshot Sustenance | flat | Swiftshot Sustenance is a skill-tree node in the Survivor tree: Defeating enemies has a 12% chance per rank to spawn a stamina orb. This bonus grants extra ranks in it. |
| Swim Sprint Speed | percent | Increases how fast you swim while sprinting through water. |
| Terror | flat | Terror is a skill-tree node that gives spell critical strikes a 15% chance to stun the target for 2 seconds; this bonus grants extra ranks in it. |
| Thrust | flat | Thrust is a skill-tree node in the Warrior tree: Increases piercing damage by 10% per rank. This bonus grants extra ranks in it. |
| Thunder | flat | Thunder is a skill-tree node that increases all the shock damage you deal by 10% per rank; this bonus grants extra ranks in it. |
| Time in the Shroud | seconds | Extends your Shroud Time, the countdown that limits how long you can survive inside the corrupting fog before it kills you. |
| Titan Edge | flat | Titan Edge is a skill-tree node that increases your two-handed greatsword damage by 5% per rank; this bonus grants extra ranks in it. |
| Trigger Chance on Blocked Hit | percent | Increases the chance for an item's special effect to trigger when you block an incoming attack. |
| Trigger Chance on Hitting a Soaked Enemy | percent | Increases the chance for an item's special effect to trigger when you hit a soaked (wet) enemy. |
| Trigger Chance on Kill | percent | Increases the chance for an item's special effect to trigger whenever you defeat an enemy. |
| Two-Handed Melee Damage | percent | Increases the damage you deal with two-handed melee weapons such as greatswords and war hammers. |
| Two-Handed Melee Damage While Enshrouded | percent | Increases your two-handed melee weapon damage, but only while you are inside the Shroud (the corrupting fog). |
| Unarmed Melee Damage | percent | Increases the damage you deal with unarmed melee attacks, fighting with bare fists instead of a weapon. |
| Unity | flat | Unity is a skill-tree node that gives wand hits a 10% chance to restore 2% of max mana; this bonus grants extra ranks in it. |
| Veiled Vigor | flat | Veiled Vigor is a skill-tree node in the Assassin tree: Increases max health by 2x Dexterity per rank. This bonus grants extra ranks in it. |
| Venomous Blades | percent | Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies. |
| Veteran | flat | Veteran is a skill-tree node that increases your melee-weapon critical strike chance by 2% per rank; this bonus grants extra ranks in it. |
| Vigorous Deflection | flat | Vigorous Deflection is a skill-tree node that restores 15 stamina per rank whenever you successfully parry an enemy attack; this bonus grants extra ranks in it. |
| Vitality Surge | flat | Vitality Surge is a skill-tree node in the Ranger tree: Ranged critical hits restore 3 stamina per rank. This bonus grants extra ranks in it. |
| Wand Damage | percent | Increases the damage dealt by wands, the rapid-fire magic weapon type. |
| Wand Mastery | flat | Wand Mastery is a skill-tree node that increases your wand damage by 5% per rank; this bonus grants extra ranks in it. |
| Warrior's Path | flat | Warriors Path is a skill-tree node that increases your one-handed melee weapon damage by 5% per rank; this bonus grants extra ranks in it. |
| Water Aura | flat | Water Aura is a skill-tree node in the Healer tree: Emit a healing aura that heals you and injured allies within 5 meters; range increases 5 meters per rank. This bonus grants extra ranks in it. |
| Well Rested | flat | Well Rested is a skill-tree node that increases the Rested buff base duration by 2 minutes per rank; this bonus grants extra ranks in it. |
| Wet Duration Reduction | seconds | Shortens how long the Wet status lingers on you after leaving water or being soaked. |
| Wizard | flat | Wizard is a skill-tree node that increases your magic-weapon critical strike chance by 2% per rank; this bonus grants extra ranks in it. |
| Wood Chopping Strength | percent | Increases how fast you chop trees and wood with an axe, speeding up timber gathering. |
| Xp | flat | Increases the experience points you earn, helping you reach the next character level faster. |