Reference
Every perk (bonus) type, damage type, and character stat in Enshrouded, with descriptions.
Talents
170 entries| Name | Tree | Effect | Ranks | Cost |
|---|---|---|---|---|
| Airborne | Assassin | Gliders consume 12% less stamina per rank. | 3 | 1 pt |
| Backstab Mastery | Assassin | Boosts backstab damage by 20% per rank. | 3 | 1 pt |
| Cutthroat | Assassin | Increases sneak attack damage by 100% per rank. | 3 | 1 pt |
| Dagger Mastery | Assassin | Increases dagger damage by 5% per rank. | 3 | 2 pt |
| Dagger Specialization | Assassin | Unlocks dagger abilities. | 1 | 3 pt |
| Dexterity | Assassin | Attribute increase; raises bow and dagger damage by 5% per point. +5% bow/dagger damage per Dexterity point | 1 | 1 pt |
| Endurance | Assassin | Attribute increase; grants +20 stamina per point. +20 stamina per Endurance point | 1 | 1 pt |
| Expose Weakness | Assassin | Critical hits increase all damage dealt to the target by 25% for 5 seconds. | 1 | 4 pt |
| Fatal Precision | Assassin | Increases critical chance by 1% and critical damage by 5% per rank. | 3 | 1 pt |
| Graceful Stride | Assassin | Gain 1 Dexterity for every 2 flame levels. +1 Dexterity per 2 flame levels | 1 | 5 pt |
| Quick Reflex Block | Assassin | Improves dagger block timing. | 1 | 3 pt |
| Shell Shock | Assassin | Explosive arrows stun enemies. Cost: 8 Mana per enemy | 1 | 3 pt |
| Silent Stride | Assassin | Increases sneaking movement speed by 20% per rank. | 3 | 1 pt |
| Slice and Dice | Assassin | Bow gains 50% damage for a short time after a dagger critical hit. | 1 | 3 pt |
| Sneak Attack | Assassin | Backstab unaware enemies for 900% damage. | 1 | 3 pt |
| Updraft | Assassin | Jump while gliding to gain upward lift. Cost: 100 Mana | 1 | 4 pt |
| Veiled Vigor | Assassin | Increases max health by 2x Dexterity per rank. Scales with Dexterity (+2x Dexterity health per rank) | 3 | 2 pt |
| Venom Mastery | Assassin | Increases poison damage by 100%. | 1 | 4 pt |
| Venomous Blades | Assassin | Daggers have a 25% chance to apply poison. | 1 | 4 pt |
| Vile Concoction | Assassin | Increases throwable damage by 12% per rank. | 3 | 1 pt |
| Athlete | Athlete | Increases max health by 2x Strength per rank. Scales with Strength (+2x Strength health per rank) | 3 | 2 pt |
| Blood Warrior | Athlete | Sneak and merciless kills spawn resource orbs. | 1 | 3 pt |
| Crash Down Attack | Athlete | Perform a jumping melee attack. Cost: 35-60 Stamina | 1 | 3 pt |
| Crash Down: Force | Athlete | Allows performing the Crash Down attack from a double jump for 20% more damage. | 1 | 3 pt |
| Soaked Dog | Athlete | Weakens the Soaked debuff so it reduces stats by 10% instead of 20%. | 1 | 2 pt |
| Splash Dash | Athlete | Perform an evasive dash while swimming. Cost: 40 Stamina | 1 | 5 pt |
| Upwards Slash Attack | Athlete | Perform an ascending jump attack. Cost: 25 Stamina | 1 | 3 pt |
| Vigorous Deflection | Athlete | Parrying restores 15 stamina per rank. | 3 | 1 pt |
| Wet Dog | Athlete | Weakens the Wet debuff so it reduces stats by 20% instead of 30%. | 1 | 4 pt |
| Barbarian | Barbarian | Gain 1 Strength for every 2 flame levels. +1 Strength per 2 flame levels | 1 | 5 pt |
| Barbarian's Path | Barbarian | Increases two-handed weapon damage by 5% per rank. | 3 | 1 pt |
| Blood Rage | Barbarian | Nearby kills within 5 meters trigger a rage granting +15% damage for 10 seconds per rank. | 3 | 2 pt |
| Brute | Barbarian | Increases blunt damage by 10% per rank. | 3 | 2 pt |
| Heavy Hitter | Barbarian | Increases two-handed attack speed by 10%. | 1 | 5 pt |
| Relentless | Barbarian | Critical hits increase the critical chance of the next hit by 8%. | 1 | 5 pt |
| Steadfast | Barbarian | Melee kills restore weapon durability. | 1 | 3 pt |
| Titan Edge | Barbarian | Increases greatsword damage by 5% per rank. | 3 | 2 pt |
| Two-Handed Specialization | Barbarian | Unlocks two-handed weapon abilities. | 1 | 3 pt |
| Whirlwind Crescendo | Barbarian | Perform a two-handed whirlwind attack. Cost: 75 Stamina | 1 | 5 pt |
| Arcane Deflection | Battlemage | Parrying restores 10 mana per rank. | 3 | 1 pt |
| Arcane Proliferation | Battlemage | Wand attacks have a 30% chance to spawn extra projectiles dealing 50% reduced damage. | 1 | 3 pt |
| Eternal Spark | Battlemage | Wand hits have a 10% chance per rank to restore weapon durability. | 3 | 1 pt |
| Evasion Attack | Battlemage | Perform a melee dash toward an enemy. Cost: 20 Stamina | 1 | 4 pt |
| Exalted | Battlemage | Gain 1 Intelligence for every 2 flame levels. +1 Intelligence per 2 flame levels | 1 | 5 pt |
| Life Burst | Battlemage | Defeating an enemy heals nearby allies. | 1 | 4 pt |
| Life Essences | Battlemage | Increases max health by 2x Intelligence per rank. Scales with Intelligence (+2x Intelligence health per rank) | 3 | 2 pt |
| Sting | Battlemage | Increases wand damage by 20%. | 1 | 3 pt |
| Unity | Battlemage | Wand damage has a 10% chance per rank to restore 2% of max mana. | 3 | 1 pt |
| Wand Mastery | Battlemage | Increases wand damage by 5% per rank. | 3 | 2 pt |
| Wand Specialization | Battlemage | Unlocks wand abilities. | 1 | 3 pt |
| Beast Master | Beastmaster | Pacified animals within 50 meters attack your enemies. | 1 | 4 pt |
| Bounty Bonanza | Beastmaster | Grants 5 experience after skillshot kills. | 1 | 2 pt |
| Calm Spirit | Beastmaster | Pacifies wild animals within 50 meters. | 1 | 3 pt |
| Cull the Herd | Beastmaster | Increases damage dealt to wildlife by 5% per rank. | 3 | 1 pt |
| Endurance of the Flame | Beastmaster | Gain 1 Endurance for every 2 flame levels. +1 Endurance per 2 flame levels | 1 | 5 pt |
| Inner Fires | Beastmaster | Extends shroud survival duration by 2 minutes per rank. | 3 | 2 pt |
| Kick | Beastmaster | Perform a melee kick attack. | 1 | 3 pt |
| Mithridatist | Beastmaster | 25% chance to avoid poison. | 1 | 2 pt |
| Primal Force | Beastmaster | Increases damage dealt to Vukah by 5% per rank. | 3 | 1 pt |
| Snake Eater | Beastmaster | Increases poison resistance by 4% per rank. | 3 | 2 pt |
| Vukah Culture | Beastmaster | Pacified Vukah within 50 meters attack your enemies. | 1 | 4 pt |
| Vukah Language | Beastmaster | Pacifies Vukah within 50 meters. | 1 | 3 pt |
| Double Jump | Center | Allows jumping a second time while airborne. Cost: 10 Stamina | 1 | 4 pt |
| Felling Axe Specialization | Center | Unlocks felling axe abilities. | 1 | 3 pt |
| Fisherman's Resolve | Center | Increases fishing endurance by 5 per rank. | 3 | 2 pt |
| Giant Slayer Hook | Center | Lets the grappling hook pull you toward large enemies in combat. | 1 | 3 pt |
| Grounding Hook | Center | Lets the grappling hook pull flying enemies down toward you. | 1 | 4 pt |
| Lumberjack | Center | Tools deal 10% more wood damage per rank. | 3 | 1 pt |
| Mason | Center | Tools deal 10% more stone damage per rank. | 3 | 1 pt |
| Merciless Attack | Center | Deal 500% damage to overpowered foes. | 1 | 2 pt |
| Miner | Center | Mining has a 10% chance to grant bonus resources. | 1 | 4 pt |
| Opportunity | Center | Increases Merciless Attack damage by 40% per rank. | 3 | 1 pt |
| Pickaxe Specialization | Center | Unlocks pickaxe abilities. | 1 | 3 pt |
| Power Parry | Center | Boosts parry effectiveness by 10% per rank. | 3 | 1 pt |
| Prospector | Center | Tools deal 10% more metal damage per rank. | 3 | 2 pt |
| Quality Gear | Center | Tools have a 20% chance to restore durability on hit. | 1 | 2 pt |
| Saviour | Center | Reduces the time it takes to revive a downed ally by 1 second per rank. | 3 | 1 pt |
| Well Rested | Center | Extends the duration of the Rested buff by 2 minutes per rank. | 3 | 1 pt |
| Absorb | Guardian | Magic damage has a 4% chance per rank to restore mana. | 3 | 1 pt |
| Arch Nemesis | Guardian | Draws double enemy attention. | 1 | 3 pt |
| Constitution | Guardian | Attribute increase; grants +100 health per point. +100 health per Constitution point | 1 | 1 pt |
| Earth Aura | Guardian | Emit a protective aura granting group members within 4 meters +10% resistance per rank. | 3 | 2 pt |
| Heavy Plates | Guardian | Armor grants 4% more physical defense per rank. | 3 | 1 pt |
| Martyr | Guardian | When you are killed, allies within 30 meters are healed for 50% of their max health. | 1 | 3 pt |
| Nemesis | Guardian | Draws 5% more enemy attention per rank. | 3 | 2 pt |
| One-Handed Specialization | Guardian | Unlocks one-handed weapon abilities. | 1 | 3 pt |
| Purification | Guardian | Melee kills restore 3 seconds of shroud time per rank. | 3 | 1 pt |
| Shiny Plates | Guardian | Armor grants 4% more magical defense per rank. | 3 | 1 pt |
| Snap | Guardian | Merciless attacks restore 10% mana. | 1 | 3 pt |
| Soul Leech | Guardian | Melee kills grant 15 mana to group members within 5 meters per rank. | 3 | 2 pt |
| Strength | Guardian | Attribute increase; raises melee damage by 5% per point. +5% melee damage per Strength point | 1 | 1 pt |
| Thick Skin | Guardian | Gain 1 Constitution for every 2 flame levels. +1 Constitution per 2 flame levels | 1 | 5 pt |
| Tower | Guardian | Grants +10% physical resistance when facing 3 or more enemies. | 1 | 3 pt |
| Warden | Guardian | Grants +10% magical resistance when facing 3 or more enemies. | 1 | 3 pt |
| Blink | Healer | Teleport a short distance instead of performing a dodge roll. | 1 | 4 pt |
| Blink Attack | Healer | Blinking triggers an explosion that deals fire damage. | 1 | 2 pt |
| Divine Surge | Healer | Healing spells can land critical hits. | 1 | 5 pt |
| Emergency Blink | Healer | Allows blinking while stunned. | 1 | 2 pt |
| Healer | Healer | Increases healing received by 15% per rank. | 3 | 2 pt |
| Healing Revive | Healer | Revived players gain 8% more health per rank. | 3 | 1 pt |
| Shared Misery | Healer | Taking shroud damage grants resistance to allies within 5 meters for 30 seconds per rank. | 3 | 2 pt |
| Shroud Filter | Healer | Magic damage has a 5% chance to restore 9 seconds of shroud time per rank. | 3 | 1 pt |
| Shroud Resistance | Healer | Reduces shroud damage taken by 4% per rank. | 3 | 2 pt |
| Water Aura | Healer | Emit a healing aura that heals you and injured allies within 5 meters; range increases 5 meters per rank. Healing scales with Intelligence (1 Health per 2 Intelligence) | 3 | 1 pt |
| Waters of Life | Healer | Increases Water Aura healing. | 1 | 2 pt |
| Bee Sting | Ranger | Slows your fall while aiming a bow airborne. Cost: 10 Stamina per second | 1 | 3 pt |
| Blessed Arrows | Ranger | Ranged critical hits restore 8 mana per rank. | 3 | 1 pt |
| Bow Specialization | Ranger | Unlocks bow abilities. | 1 | 3 pt |
| Chain Reaction | Ranger | Explosive arrows have a 20% chance to trigger a secondary explosion dealing 50% damage in the radius. | 1 | 5 pt |
| Counter Battery | Ranger | Increases damage dealt to ranged enemies by 8% per rank. | 3 | 1 pt |
| Eagle Eye | Ranger | Lets you zoom in while aiming bows. | 1 | 3 pt |
| Eagle's Bane | Ranger | Increases damage dealt to flying enemies by 10% per rank. | 3 | 1 pt |
| Marksman | Ranger | Increases bow damage by 5% per rank. | 3 | 1 pt |
| Multi Shot | Ranger | 20% chance for a shot to spawn an arrow flurry. | 1 | 4 pt |
| Multi Shot Spread | Ranger | Adds 25% more arrows to the Multi Shot flurry. | 1 | 3 pt |
| Multi Shot Trigger | Ranger | Special arrows can trigger the Multi Shot flurry. | 1 | 3 pt |
| Ranger | Ranger | Increases Dexterity and Endurance by 1 each and stamina regeneration by 5 per rank. | 3 | 2 pt |
| Ricochet | Ranger | Explosive arrows deal 1% more damage per target hit. | 1 | 4 pt |
| Skill Shot | Ranger | Increases damage on headshots and weak-point hits by 20% per rank. | 3 | 1 pt |
| Sniper | Ranger | Increases ranged weapon critical chance by 2% per rank. | 3 | 2 pt |
| Vitality Surge | Ranger | Ranged critical hits restore 3 stamina per rank. | 3 | 1 pt |
| Arachnoid | Survivor | Reduces climbing stamina cost by 20% per rank. | 3 | 1 pt |
| Dessert Stomach | Survivor | Grants an additional food buff slot. | 1 | 4 pt |
| Finesse | Survivor | Melee weapons have a 10% chance per rank to restore durability on hit. | 3 | 1 pt |
| Good Metabolism | Survivor | Healing orbs restore 30% more and potions restore 20% more. | 1 | 3 pt |
| Last Meal | Survivor | Food buffs persist through death at half duration. | 1 | 5 pt |
| Rebound | Survivor | Increases stamina regeneration by 10% per rank. | 3 | 2 pt |
| Runner | Survivor | Increases sprint speed and efficiency by 5% per rank. | 3 | 1 pt |
| Strategic Maneuver | Survivor | Enables a sideways dodge roll. | 1 | 1 pt |
| Sweet Tooth | Survivor | Sweet foods provide 50% more stamina regeneration. | 1 | 3 pt |
| Swiftshot Sustenance | Survivor | Defeating enemies has a 12% chance per rank to spawn a stamina orb. | 3 | 1 pt |
| Wanderlust | Survivor | Reduces stamina cost of sprinting on roads. | 1 | 3 pt |
| Arcane Concentration | Trickster | Gain 1 Spirit for every 2 flame levels. +1 Spirit per 2 flame levels | 1 | 5 pt |
| Begone! | Trickster | A magic punch that knocks back and stuns enemies. Cost: 30 Mana | 1 | 3 pt |
| Blood Magic | Trickster | Restores mana when at low health, with a 2 minute cooldown. | 1 | 4 pt |
| Bloodletting | Trickster | Critical hits have a 15% chance per rank to spawn a resource orb. | 3 | 2 pt |
| Counterstrike | Trickster | 8% chance to reflect 20% of incoming damage as fire per rank. | 3 | 1 pt |
| Intelligence | Trickster | Attribute increase; raises magic damage by 5% per point. +5% magic damage per Intelligence point | 1 | 1 pt |
| Mana Currents | Trickster | Increases base mana regeneration by 3 per rank. | 3 | 1 pt |
| Quick Charge | Trickster | Reduces spell cast time by 15% per rank. | 3 | 1 pt |
| Sleight of Hand | Trickster | Increases unarmed damage by 30% per rank. | 3 | 1 pt |
| Spellslinger | Trickster | Increases staff damage by 5% per rank. | 3 | 2 pt |
| Spirit | Trickster | Attribute increase; grants +40 mana per point. +40 mana per Spirit point | 1 | 1 pt |
| Terror | Trickster | Spell critical hits have a 15% chance to stun targets for 2 seconds per rank. | 3 | 2 pt |
| Bash | Warrior | Parrying triggers a bash attack dealing 10 additional blunt damage per rank. | 3 | 2 pt |
| Battle Heal | Warrior | Melee critical hits restore 1% of max health per rank. | 3 | 2 pt |
| Breach | Warrior | Overpowered enemies take 100% more melee damage for 3 seconds. | 1 | 3 pt |
| Heavy Handed | Warrior | Increases stun bar fill against blocking enemies by 10% per rank. | 3 | 1 pt |
| Shockwave | Warrior | Parrying or overpowering an enemy triggers a shockwave. | 1 | 3 pt |
| Slasher | Warrior | Increases cutting damage by 10% per rank. | 3 | 2 pt |
| Swift Blades | Warrior | Increases one-handed attack speed by 15%. | 1 | 5 pt |
| Thrust | Warrior | Increases piercing damage by 10% per rank. | 3 | 2 pt |
| Veteran | Warrior | Increases melee critical chance by 2% per rank. | 3 | 2 pt |
| Warrior's Path | Warrior | Increases one-handed weapon damage by 5% per rank. | 3 | 1 pt |
| Arsonist | Wizard | Increases fire damage by 10% per rank. | 3 | 2 pt |
| Bone to Ash | Wizard | Increases damage dealt to hollow enemies by 5% per rank. | 3 | 1 pt |
| Chain Hit | Wizard | Critical hits chain to nearby enemies within 15 meters. | 1 | 3 pt |
| Dark Arts | Wizard | Increases shroud damage by 10% per rank. | 3 | 2 pt |
| Fire Resistance | Wizard | Reduces fire damage taken by 4% per rank. | 3 | 2 pt |
| Frost | Wizard | Melee attackers are slowed for 3 seconds per rank. | 3 | 2 pt |
| Ice Resistance | Wizard | Reduces ice damage taken by 4% per rank. | 3 | 2 pt |
| Iceman | Wizard | Increases ice damage by 10% per rank. | 3 | 2 pt |
| Mage Apprenticeship | Wizard | Increases magic weapon damage by 5% per rank. | 3 | 1 pt |
| Mass Destruction | Wizard | Critical hits damage nearby enemies within a 5 meter radius per rank. | 3 | 2 pt |
| Necromancer | Wizard | Killing enemies has a 5% chance per rank to summon a skull ally. | 3 | 1 pt |
| Radiant Aura | Wizard | Nearby Fell enemies within 2 meters take 1 fire damage per rank. | 3 | 1 pt |
| Righteous Fire | Wizard | Healing triggers a fire burst dealing 20% of the healed amount as damage per rank. | 3 | 2 pt |
| Shock Resistance | Wizard | Reduces shock damage taken by 4% per rank. | 3 | 2 pt |
| Thunder | Wizard | Increases shock damage by 10% per rank. | 3 | 2 pt |
| Wizard | Wizard | Increases magic critical chance by 2% per rank. | 3 | 2 pt |