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Every relevant Enshrouded item, searchable and filterable. Star favorites to pin them to the top of any tab.

All Weapons

261 entries
FavoriteCompareNameTypeMax LevelBase EffectsPerks
Abyssal Wing AxeTwo Handed Axe50
  • +127 Cutting Damage
  • +107 Parry Power
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
AbyssalwalkerTwo Handed Hammer50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Acid CleaverOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Poison Damage
  • Common perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Adorned Drakling DaggersDagger50
  • +27.5 Piercing Damage
  • +27.5 Shock Damage
  • +209 Parry Power
  • Common perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Uncommon perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
AerostrikerTwo Handed Hammer50
  • +127 Blunt Damage
  • +42 Parry Power
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Amber BowBow50
  • +85 Piercing Damage
  • Common perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
  • Legendary perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Ancestral StarTwo Handed Club50
  • +127 Blunt Damage
  • +64 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Ancient Drak WandWand50
  • +56 Magic Shock Damage
  • +14 Mana Regeneration
  • Common perk

    • Hits restore a percentage of damage dealt as Mana.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases the Critical Strike damage you deal against Soaked enemies.
Antler BowBow50
  • +63 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Apex MacheteOne Handed Sword50
  • +10.9 Cutting Damage
  • +37.1 Piercing Damage
  • +37.1 Shock Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Increases the Critical Strike damage you deal against Soaked enemies.
  • Legendary perk

    • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Apprentice WandWand50
  • +56 Magic Ice Damage
  • +2 Mana Regeneration
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Mana.
  • Legendary perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Arsonist's BowBow50
  • +46 Fire Damage
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Aurora SwordOne Handed Sword50
  • +10.9 Cutting Damage
  • +37.1 Piercing Damage
  • +37.1 Ice Damage
  • Common perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Avalanche StarterBow50
  • +46 Ice Damage
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
BanebringerBow50
  • +46 Shroud Damage
  • Common perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Barbarian GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Rare perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Legendary perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Battering Ram HammerTwo Handed Hammer50
  • +127 Blunt Damage
  • +68 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Legendary perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Batwing AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Blackened StaffStaff50
  • +42 Magic Shock Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Blazing WandWand50
  • +56 Damage
  • +8 Mana Regeneration
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Blessed ClubTwo Handed Hammer50
  • +127 Blunt Damage
  • +57 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Legendary perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Blizzard WandWand50
  • +56 Magic Ice Damage
  • +12 Mana Regeneration
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Mana.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Blood Omen AxeTwo Handed Axe50
  • +127 Cutting Damage
  • +107 Parry Power
  • Common perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
BonebreakerOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Legendary perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Bonescourge MaceOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Legendary perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Boreal AxeTwo Handed Axe50
  • +127 Cutting Damage
  • +107 Parry Power
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Legendary perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Bow Of The SerpentBow50
  • +46 Poison Damage
  • Common perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Uncommon perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Rare perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Epic perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Bright MorningstarOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Brisk BowBow50
  • +63 Piercing Damage
  • Common perk

    • Hits restore a percentage of damage dealt as Stamina.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Bronze SwordOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Bronze-engraved GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Legendary perk

    • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Broodmother's EyeDagger50
  • +25 Piercing Damage
  • +25 Poison Damage
  • +209 Parry Power
  • Common perk

    • Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Opportunity is a skill-tree node that increases your Merciless Attack damage multiplier by 40% per rank; this bonus grants extra ranks in it.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Celestial AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Champion's AxeTwo Handed Axe50
  • +127 Cutting Damage
  • +107 Parry Power
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Health.
Chief Drak'Dal AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Uncommon perk

    • Increases the Critical Strike damage you deal against Soaked enemies.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
  • Legendary perk

    • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Chieftain's HammerTwo Handed Hammer50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Epic perk

    • Increases the Critical Strike damage you deal against Soaked enemies.
  • Legendary perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Chimerical GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Legendary perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Clearwater StaffStaff50
  • +42 Magic Fire Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Mana.
  • Legendary perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
Club of DefianceTwo Handed Club50
  • +127 Blunt Damage
  • +46 Parry Power
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Coalescent WandWand50
  • +56 Magic Shock Damage
  • +10 Mana Regeneration
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Composite BowBow50
  • +46 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Copperblade GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Epic perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Health.
Crackling WandWand50
  • +56 Magic Fire Damage
  • +2 Mana Regeneration
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Mana.
  • Legendary perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Crown CrusherOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Legendary perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Cryptic WandWand50
  • +56 Damage
  • +6 Mana Regeneration
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Crystal KnivesDagger50
  • +25 Piercing Damage
  • +25 Poison Damage
  • +209 Parry Power
  • Common perk

    • Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Legendary perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Crystalwater StaffStaff50
  • +42 Magic Fire Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Mana.
  • Legendary perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
Curse Bringer AxeTwo Handed Axe50
  • +127 Cutting Damage
  • +107 Parry Power
  • Common perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Cyclone AxeTwo Handed Axe50
  • +127 Cutting Damage
  • +107 Parry Power
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Rare perk

    • Barbarian's Path is a skill-tree node in the Barbarian tree: Increases two-handed weapon damage by 5% per rank. This bonus grants extra ranks in it.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Dark CleaverOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Dark MorningstarOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Dark StaffStaff50
  • +42 Magic Shroud Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Darkwood AxeTwo Handed Axe50
  • +127 Cutting Damage
  • +107 Parry Power
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Legendary perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Darya's StaffStaff50
  • +42 Magic Shock Damage
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Darya's WandWand50
  • +56 Magic Shroud Damage
  • +12 Mana Regeneration
  • Common perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
Death Gazer AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Uncommon perk

    • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Health.
Deceiving StaffStaff50
  • +42 Magic Ice Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Deeproot AxeTwo Handed Axe50
  • +127 Cutting Damage
  • +107 Parry Power
  • Common perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Devilish BowBow50
  • +46 Poison Damage
  • Common perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
  • Legendary perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Draconian BowBow50
  • +46 Fire Damage
  • Common perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Dragon SwordOne Handed Sword50
  • +75 Cutting Damage
  • +10 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Dragon's WingBow50
  • +46 Fire Damage
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Stamina.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Stamina.
  • Legendary perk

    • Dragon's Strength is a weapon perk that increases the damage of your attacks while you are airborne (jumping or gliding); this bonus boosts that effect.
DragonsbaneOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Hits restore a percentage of damage dealt as Health.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Drak Whistle BowBow50
  • +85 Shock Damage
  • Common perk

    • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
Drak'Dal SpineOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Drakling DaggersDagger50
  • +55 Piercing Damage
  • +209 Parry Power
  • Common perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Uncommon perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
DreadbaneTwo Handed Hammer50
  • +127 Blunt Damage
  • +34 Parry Power
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Eclipsed BladeOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Shroud Damage
  • Common perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Elder's StaffStaff50
  • +42 Magic Fire Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Enflamed SwordOne Handed Sword50
  • +10.9 Cutting Damage
  • +37.1 Piercing Damage
  • +37.1 Fire Damage
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Enshrouded AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Health.
Executioner's AxeTwo Handed Axe50
  • +127 Cutting Damage
  • +107 Parry Power
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Explorer's MacheteOne Handed Sword50
  • +77.3 Cutting Damage
  • +7.7 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Increases the Critical Strike damage you deal against Soaked enemies.
  • Legendary perk

    • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Extinguished SwordOne Handed Sword50
  • +77.3 Cutting Damage
  • +7.7 Piercing Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Fallen Wing AxeTwo Handed Axe50
  • +127 Cutting Damage
  • +107 Parry Power
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Fang BladeOne Handed Sword50
  • +77.3 Cutting Damage
  • +7.7 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Legendary perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Fearsome ClubOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Feathered MaceOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Legendary perk

    • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Fell Broad SwordOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Fell Commander BowBow50
  • +63 Shroud Damage
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
  • Rare perk

    • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
  • Epic perk

    • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
  • Legendary perk

    • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Fell Impaler BowBow50
  • +85 Piercing Damage
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Fell Thunderbrute GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Fenrig's AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
Final GambitOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Hits restore a percentage of damage dealt as Health.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Health.
Fine Copperblade GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
FleshgrinderOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Legendary perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Fool's DemiseTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Epic perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Legendary perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Fool's ErrandTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Forest LongbowBow50
  • +63 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Legendary perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Forked TongueTwo Handed Greatsword50
  • +63.5 Cutting Damage
  • +63.5 Shroud Damage
  • +137 Parry Power
  • Common perk

    • Hits restore a percentage of damage dealt as Health.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Titan Edge is a skill-tree node that increases your two-handed greatsword damage by 5% per rank; this bonus grants extra ranks in it.
ForsakenBow50
  • +46 Piercing Damage
  • Common perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Legendary perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Freshblood MaceOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Hits restore a percentage of damage dealt as Health.
  • Uncommon perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Health.
Frost SmasherTwo Handed Hammer50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Frost WandWand50
  • +56 Magic Ice Damage
  • +10 Mana Regeneration
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Mana.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Frostwing AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Frozen Core WandWand50
  • +56 Magic Ice Damage
  • +4 Mana Regeneration
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Mana.
  • Legendary perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Gleaming StaffStaff50
  • +42 Magic Fire Damage
  • Common perk

    • Hits restore a percentage of damage dealt as Health.
  • Uncommon perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Goat HammerTwo Handed Hammer50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Legendary perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Golden Recruit AxeTwo Handed Axe50
  • +127 Cutting Damage
  • +107 Parry Power
  • Common perk

    • Hits restore a percentage of damage dealt as Health.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Golden War Hero AxeTwo Handed Axe50
  • +127 Cutting Damage
  • +107 Parry Power
  • Common perk

    • Hits restore a percentage of damage dealt as Health.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Increases the damage you deal to Fell enemies, the shroud-corrupted creatures of the fog.
Goldlaced GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Legendary perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
GorestrikerOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Legendary perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Graven Idol AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Legendary perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Great MaceTwo Handed Club50
  • +127 Blunt Damage
  • +46 Parry Power
  • Common perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Greater Golden Twinflame SwordOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Fire Damage
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Greater Thunderblast AxeTwo Handed Axe50
  • +127 Cutting Damage
  • +107 Parry Power
  • Common perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Uncommon perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Greatsword Of RivalryTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Legendary perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Greatsword Of The Old OrderTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Grey BladesDagger50
  • +25 Piercing Damage
  • +25 Poison Damage
  • +209 Parry Power
  • Common perk

    • Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Legendary perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Guard Of The North SwordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
GuillotineTwo Handed Axe50
  • +127 Cutting Damage
  • +107 Parry Power
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
HailscourgeOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Ice Damage
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Hair SplitterOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Uncommon perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rare perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Half-Light HalosDagger50
  • +27.5 Piercing Damage
  • +27.5 Shroud Damage
  • +209 Parry Power
  • Common perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Hammer Of The Piercing GazeTwo Handed Hammer50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
HatchetOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Head PounderTwo Handed Hammer50
  • +127 Blunt Damage
  • +106 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
HelixWand50
  • +56 Magic Shroud Damage
  • +10 Mana Regeneration
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
Hopeful GlimmerStaff50
  • +42 Magic Fire Damage
  • Common perk

    • Hits restore a percentage of damage dealt as Health.
  • Uncommon perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Horn DaggersDagger50
  • +27.5 Piercing Damage
  • +27.5 Ice Damage
  • +209 Parry Power
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Horned Beast BowBow50
  • +63 Poison Damage
  • Common perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
  • Legendary perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Horned GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Rare perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Epic perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Stamina.
Hunter's BowBow50
  • +63 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
  • Epic perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Health.
Ice Beam WandWand50
  • +56 Magic Ice Damage
  • +6 Mana Regeneration
  • Common perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Ice BladeOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Ice Damage
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the speed of your Merciless Attack, the empowered strike against a staggered or low-health enemy.
Ice-Coated DaggersDagger50
  • +27.5 Piercing Damage
  • +27.5 Ice Damage
  • +209 Parry Power
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Icicle SwordOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Ice Damage
  • Common perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Ignited BowBow50
  • +46 Fire Damage
  • Common perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
  • Legendary perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Ignited HammerTwo Handed Hammer50
  • +127 Blunt Damage
  • +68 Parry Power
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Infernal WandWand50
  • +56 Magic Fire Damage
  • +4 Mana Regeneration
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Iron Claw ClubOne Handed Club50
  • +85 Blunt Damage
Ironheart GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Legendary perk

    • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Jagged Obsidian AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Uncommon perk

    • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Health.
Jezmina's ApotheosisOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Lesser Golden Twinflame SwordOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
  • Legendary perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Lightforged AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Legendary perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Lightforged DaggersDagger50
  • +27.5 Piercing Damage
  • +27.5 Fire Damage
  • +209 Parry Power
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Lumenshade AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Luminous WandWand50
  • +56 Magic Fire Damage
  • +6 Mana Regeneration
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Lupa's ScalperOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Epic perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Mace of DenialOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Epic perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Legendary perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Mace of WrathOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Legendary perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Major ArcanaOne Handed Sword50
  • +19.3 Cutting Damage
  • +65.7 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Mandible CrusherTwo Handed Hammer50
  • +127 Blunt Damage
  • +37 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Legendary perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Massive HammerTwo Handed Hammer50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Masterful MaceTwo Handed Club50
  • +127 Blunt Damage
  • +21 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Meat ChopperOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Legendary perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Megalodon GreatswordTwo Handed Greatsword50
  • +63.5 Cutting Damage
  • +63.5 Shock Damage
  • +137 Parry Power
  • Common perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
Metalstar MaceOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Legendary perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Minor ArcanaOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
MirageStaff50
  • +42 Magic Ice Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Misfortune MaceTwo Handed Club50
  • +127 Blunt Damage
  • +40 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Moon Rock GreatswordTwo Handed Greatsword50
  • +63.5 Cutting Damage
  • +63.5 Shroud Damage
  • +137 Parry Power
  • Common perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Health.
Morningdew GreatswordTwo Handed Greatsword50
  • +63.5 Cutting Damage
  • +63.5 Shock Damage
  • +137 Parry Power
  • Common perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Mythic WandWand50
  • +56 Magic Shock Damage
  • +12 Mana Regeneration
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
New Moon GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Legendary perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
NightfallDagger50
  • +25 Piercing Damage
  • +25 Shroud Damage
  • +239 Parry Power
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
NightnebulaDagger50
  • +25 Piercing Damage
  • +25 Shroud Damage
  • +239 Parry Power
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Nightwind BowBow50
  • +63 Shroud Damage
  • Common perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Noble SwordOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
NovaOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Fire Damage
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Oath BreakerDagger50
  • +27.5 Piercing Damage
  • +27.5 Fire Damage
  • +209 Parry Power
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Oracle's EverblueStaff50
  • +42 Magic Shroud Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Ornate GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Epic perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Health.
Ornate Wood BowBow50
  • +46 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
  • Epic perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Health.
Parade DaggersDagger50
  • +50 Piercing Damage
  • +239 Parry Power
  • Common perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Uncommon perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Rare perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Epic perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Legendary perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Pine ShortbowBow50
  • +46 Piercing Damage
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Stamina.
Polymath's WandWand50
  • +56 Magic Fire Damage
  • +12 Mana Regeneration
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Princely GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Legendary perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Protector GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Proud DaggersDagger50
  • +50 Piercing Damage
  • +239 Parry Power
  • Common perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Uncommon perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Rare perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Epic perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Legendary perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Provisional ScytheOne Handed Axe50
  • +85 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Epic perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Legendary perk

    • Increases the damage you deal to Fell enemies, the shroud-corrupted creatures of the fog.
PyrebladeOne Handed Sword50
  • +60.7 Cutting Damage
  • +12.1 Piercing Damage
  • +12.1 Fire Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Increases the damage you deal to Fell enemies, the shroud-corrupted creatures of the fog.
Rattlesnake BowBow50
  • +85 Shock Damage
  • Common perk

    • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
Reaper's WandWand50
  • +56 Magic Shock Damage
  • +12 Mana Regeneration
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Recent Drak WandWand50
  • +56 Magic Shock Damage
  • +12 Mana Regeneration
  • Common perk

    • Hits restore a percentage of damage dealt as Mana.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases the Critical Strike damage you deal against Soaked enemies.
Ritual Tempest WandWand50
  • +56 Damage
  • +10 Mana Regeneration
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
RotbloodTwo Handed Hammer50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Barbarian's Path is a skill-tree node in the Barbarian tree: Increases two-handed weapon damage by 5% per rank. This bonus grants extra ranks in it.
  • Legendary perk

    • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Ruffian's AxeTwo Handed Axe50
  • +127 Cutting Damage
  • +107 Parry Power
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Health.
Rune Apprentice's SwordOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Shock Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Rune Master's SwordOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Shock Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rusty GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rusty Short SwordOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
  • Legendary perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rusty SwordOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Sacrilegious SteelswordOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Blunt Damage
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Sandstorm SwiftbladesDagger50
  • +25 Piercing Damage
  • +25 Poison Damage
  • +209 Parry Power
  • Common perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Uncommon perk

    • Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
  • Rare perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Legendary perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Scavenger Miner AxeOne Handed Axe50
  • +85 Piercing Damage
  • Common perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Epic perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Legendary perk

    • Increases the damage you deal to Fell enemies, the shroud-corrupted creatures of the fog.
Scholar's WandWand50
  • +56 Magic Fire Damage
  • +10 Mana Regeneration
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Scorching WandWand50
  • +56 Magic Fire Damage
  • +4 Mana Regeneration
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Mana.
  • Legendary perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Scrappy GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Rare perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Epic perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Legendary perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Scrappy SwordOne Handed Sword50
  • +85 Cutting Damage
ShadowbaneBow50
  • +46 Piercing Damage
  • Common perk

    • Hits restore a percentage of damage dealt as Stamina.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
  • Epic perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Legendary perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Sharktooth GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
Sharpened BroadswordOne Handed Sword50
  • +77.3 Cutting Damage
  • +7.7 Shroud Damage
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Shellbreaker DaggersDagger50
  • +25 Piercing Damage
  • +25 Poison Damage
  • +209 Parry Power
  • Common perk

    • Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Opportunity is a skill-tree node that increases your Merciless Attack damage multiplier by 40% per rank; this bonus grants extra ranks in it.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Shepherd's LightningStaff50
  • +42 Magic Shock Damage
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Rare perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Shepherd's StaffStaff50
  • +42 Magic Shock Damage
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Shocking Ice WandWand50
  • +56 Magic Shock Damage
  • +6 Mana Regeneration
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Short SwordOne Handed Sword50
  • +77.3 Cutting Damage
  • +7.7 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Shroud Corrupted HammerTwo Handed Hammer50
  • +127 Blunt Damage
  • +42 Parry Power
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Barbarian's Path is a skill-tree node in the Barbarian tree: Increases two-handed weapon damage by 5% per rank. This bonus grants extra ranks in it.
  • Legendary perk

    • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Shroud WeaverStaff50
  • +42 Magic Shroud Damage
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Legendary perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
Shroudbinder WandWand50
  • +56 Magic Shroud Damage
  • +8 Mana Regeneration
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Legendary perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Sickle GreatswordTwo Handed Greatsword50
  • +63.5 Cutting Damage
  • +63.5 Shock Damage
  • +137 Parry Power
  • Common perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Silver StormWand50
  • +56 Damage
  • +8 Mana Regeneration
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Silvernight GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Health.
Silvershot BowBow50
  • +46 Blunt Damage
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Stamina.
Sinister Crescent StaffStaff50
  • +42 Damage
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Legendary perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
Skull Splitter AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Legendary perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Snakespine WandWand50
  • +56 Blunt Damage
  • +12 Mana Regeneration
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Snowflake SplicerBow50
  • +63 Piercing Damage
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
SoothsayerTwo Handed Hammer50
  • +127 Blunt Damage
  • +21 Parry Power
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Spiked GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Rare perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Epic perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Stamina.
Spine Of DalszulOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Spine SplinterTwo Handed Club50
  • +127 Blunt Damage
  • +40 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Heavy Handed is a skill-tree node in the Warrior tree: Increases stun bar fill against blocking enemies by 10% per rank. This bonus grants extra ranks in it.
  • Legendary perk

    • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Spinechill AxeTwo Handed Axe50
  • +127 Cutting Damage
  • +107 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Staff of GuidanceStaff50
  • +42 Magic Fire Damage
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Staff Of ReedsStaff50
  • +42 Magic Shroud Damage
  • Common perk

    • Hits restore a percentage of damage dealt as Health.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Stamina.
Staff Of The MoorStaff50
  • +42 Magic Shroud Damage
  • Common perk

    • Hits restore a percentage of damage dealt as Health.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Stamina.
Staff Of The RamStaff50
  • +42 Magic Ice Damage
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Epic perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Staff Of The SerpentStaff50
  • +42 Poison Damage
  • Common perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Uncommon perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Rare perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Epic perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Legendary perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Staff of the TaurusStaff50
  • +42 Magic Ice Damage
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Epic perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Steel Moon AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Stonewrought SwordOne Handed Sword50
  • +77.3 Cutting Damage
  • +7.7 Blunt Damage
  • Common perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Uncommon perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Stormbound StaffStaff50
  • +42 Magic Shock Damage
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Epic perk

    • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
  • Legendary perk

    • Increases the Critical Strike damage you deal against Soaked enemies.
Summit GreatswordTwo Handed Greatsword50
  • +127 Cutting Damage
  • +137 Parry Power
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Legendary perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Sun AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Legendary perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Sun HammerTwo Handed Club50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Raises base health regeneration, the rate at which your health refills on its own over time.
SunbeamOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Fire Damage
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Hits restore a percentage of damage dealt as Mana.
  • Legendary perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Sword of RadianceOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Sword Of The SerpentOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Poison Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Epic perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Tainted AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Talion's BowBow50
  • +85 Shock Damage
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Stamina.
  • Legendary perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Tarred BowBow50
  • +63 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Legendary perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Temple Keeper's BowBow50
  • +85 Shock Damage
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Thunderbolt AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Tomb Raider's BowBow50
  • +85 Blunt Damage
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Torchlight StaffStaff50
  • +42 Magic Fire Damage
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Totem WandWand50
  • +56 Magic Fire Damage
  • +12 Mana Regeneration
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Totemhead MaceOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Uncommon perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Totempole MaceOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Uncommon perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Traitor's BowBow50
  • +63 Piercing Damage
  • Common perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Legendary perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Tribal HammerTwo Handed Hammer50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Epic perk

    • Increases the Critical Strike damage you deal against Soaked enemies.
  • Legendary perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Twin Soul MaceOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Hits restore a percentage of damage dealt as Health.
  • Uncommon perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Rare perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Epic perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Health.
Twisting WandWand50
  • +56 Magic Shroud Damage
  • +8 Mana Regeneration
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
Undergrowth StaffStaff50
  • +42 Magic Fire Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Veilrift AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
VenomkissDagger50
  • +25 Piercing Damage
  • +25 Poison Damage
  • +209 Parry Power
  • Common perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Uncommon perk

    • Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
  • Rare perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Legendary perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Vesztah's MaceOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Hits restore a percentage of damage dealt as Health.
  • Uncommon perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Health.
Violet StormStaff50
  • +42 Magic Shock Damage
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Epic perk

    • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
  • Legendary perk

    • Increases the Critical Strike damage you deal against Soaked enemies.
VoidcallerWand50
  • +56 Magic Shroud Damage
  • +12 Mana Regeneration
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Legendary perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Wailing BladeOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Fire Damage
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Legendary perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Wand Of BloodflowWand50
  • +56 Magic Fire Damage
  • +14 Mana Regeneration
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
White Wolf SwordOne Handed Sword50
  • +70.8 Cutting Damage
  • +14.2 Shroud Damage
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Mana.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Wildwood ShortbowBow50
  • +46 Piercing Damage
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Stamina.
Winged ShadowBow50
  • +85 Shroud Damage
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Stamina.
Wolf Pack AxeOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Wolf's ClawOne Handed Axe50
  • +85 Cutting Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Wolf's HydraOne Handed Club50
  • +85 Blunt Damage
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Wolf's MawOne Handed Sword50
  • +70.8 Cutting Damage
  • +7.1 Piercing Damage
  • +7.1 Blunt Damage
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Wolf's Snarl LongbowBow50
  • +63 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Legendary perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Wooden ToothTwo Handed Hammer50
  • +127 Blunt Damage
  • +42 Parry Power
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Abyssal Wing Axe

    Type
    Two Handed Axe
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +107 Parry Power
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Abyssalwalker

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Acid Cleaver

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Poison Damage
    Perks
    • Common perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Adorned Drakling Daggers

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +27.5 Piercing Damage
    • +27.5 Shock Damage
    • +209 Parry Power
    Perks
    • Common perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Uncommon perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Aerostriker

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +42 Parry Power
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
  • Amber Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +85 Piercing Damage
    Perks
    • Common perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
    • Legendary perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Ancestral Star

    Type
    Two Handed Club
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +64 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Ancient Drak Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Shock Damage
    • +14 Mana Regeneration
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Mana.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases the Critical Strike damage you deal against Soaked enemies.
  • Antler Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +63 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
  • Apex Machete

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +10.9 Cutting Damage
    • +37.1 Piercing Damage
    • +37.1 Shock Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Increases the Critical Strike damage you deal against Soaked enemies.
    • Legendary perk

      • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
  • Apprentice Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Ice Damage
    • +2 Mana Regeneration
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Mana.
    • Legendary perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Arsonist's Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +46 Fire Damage
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Aurora Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +10.9 Cutting Damage
    • +37.1 Piercing Damage
    • +37.1 Ice Damage
    Perks
    • Common perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Avalanche Starter

    Type
    Bow
    Max Level
    50
    Base Effects
    • +46 Ice Damage
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Banebringer

    Type
    Bow
    Max Level
    50
    Base Effects
    • +46 Shroud Damage
    Perks
    • Common perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Barbarian Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Rare perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Legendary perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Battering Ram Hammer

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +68 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Legendary perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Batwing Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Blackened Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shock Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Blazing Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Damage
    • +8 Mana Regeneration
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Blessed Club

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +57 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Legendary perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Blizzard Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Ice Damage
    • +12 Mana Regeneration
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Mana.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Blood Omen Axe

    Type
    Two Handed Axe
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +107 Parry Power
    Perks
    • Common perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Bonebreaker

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Legendary perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Bonescourge Mace

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Legendary perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Boreal Axe

    Type
    Two Handed Axe
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +107 Parry Power
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Legendary perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Bow Of The Serpent

    Type
    Bow
    Max Level
    50
    Base Effects
    • +46 Poison Damage
    Perks
    • Common perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Uncommon perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Rare perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Epic perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Bright Morningstar

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Brisk Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +63 Piercing Damage
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Stamina.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Bronze Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Bronze-engraved Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Legendary perk

      • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
  • Broodmother's Eye

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +25 Piercing Damage
    • +25 Poison Damage
    • +209 Parry Power
    Perks
    • Common perk

      • Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Opportunity is a skill-tree node that increases your Merciless Attack damage multiplier by 40% per rank; this bonus grants extra ranks in it.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Celestial Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Champion's Axe

    Type
    Two Handed Axe
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +107 Parry Power
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Health.
  • Chief Drak'Dal Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Uncommon perk

      • Increases the Critical Strike damage you deal against Soaked enemies.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
    • Legendary perk

      • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
  • Chieftain's Hammer

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Epic perk

      • Increases the Critical Strike damage you deal against Soaked enemies.
    • Legendary perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Chimerical Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Legendary perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Clearwater Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Fire Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Mana.
    • Legendary perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Club of Defiance

    Type
    Two Handed Club
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +46 Parry Power
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Coalescent Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Shock Damage
    • +10 Mana Regeneration
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Composite Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +46 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
  • Copperblade Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Epic perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Health.
  • Crackling Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Fire Damage
    • +2 Mana Regeneration
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Mana.
    • Legendary perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Crown Crusher

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Legendary perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Cryptic Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Damage
    • +6 Mana Regeneration
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Crystal Knives

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +25 Piercing Damage
    • +25 Poison Damage
    • +209 Parry Power
    Perks
    • Common perk

      • Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Legendary perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Crystalwater Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Fire Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Mana.
    • Legendary perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Curse Bringer Axe

    Type
    Two Handed Axe
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +107 Parry Power
    Perks
    • Common perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Cyclone Axe

    Type
    Two Handed Axe
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +107 Parry Power
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Rare perk

      • Barbarian's Path is a skill-tree node in the Barbarian tree: Increases two-handed weapon damage by 5% per rank. This bonus grants extra ranks in it.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Dark Cleaver

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Dark Morningstar

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Dark Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shroud Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Darkwood Axe

    Type
    Two Handed Axe
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +107 Parry Power
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Legendary perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Darya's Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shock Damage
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Darya's Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Shroud Damage
    • +12 Mana Regeneration
    Perks
    • Common perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
  • Death Gazer Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Uncommon perk

      • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Health.
  • Deceiving Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Ice Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Deeproot Axe

    Type
    Two Handed Axe
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +107 Parry Power
    Perks
    • Common perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Devilish Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +46 Poison Damage
    Perks
    • Common perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
    • Legendary perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Draconian Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +46 Fire Damage
    Perks
    • Common perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
  • Dragon Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +75 Cutting Damage
    • +10 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Dragon's Wing

    Type
    Bow
    Max Level
    50
    Base Effects
    • +46 Fire Damage
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Stamina.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Stamina.
    • Legendary perk

      • Dragon's Strength is a weapon perk that increases the damage of your attacks while you are airborne (jumping or gliding); this bonus boosts that effect.
  • Dragonsbane

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Health.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Drak Whistle Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +85 Shock Damage
    Perks
    • Common perk

      • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
  • Drak'Dal Spine

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Drakling Daggers

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +55 Piercing Damage
    • +209 Parry Power
    Perks
    • Common perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Uncommon perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Dreadbane

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +34 Parry Power
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Eclipsed Blade

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Shroud Damage
    Perks
    • Common perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Elder's Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Fire Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Enflamed Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +10.9 Cutting Damage
    • +37.1 Piercing Damage
    • +37.1 Fire Damage
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Enshrouded Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Health.
  • Executioner's Axe

    Type
    Two Handed Axe
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +107 Parry Power
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Explorer's Machete

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +77.3 Cutting Damage
    • +7.7 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Increases the Critical Strike damage you deal against Soaked enemies.
    • Legendary perk

      • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
  • Extinguished Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +77.3 Cutting Damage
    • +7.7 Piercing Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Fallen Wing Axe

    Type
    Two Handed Axe
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +107 Parry Power
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Fang Blade

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +77.3 Cutting Damage
    • +7.7 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Legendary perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Fearsome Club

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Feathered Mace

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Legendary perk

      • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
  • Fell Broad Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Fell Commander Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +63 Shroud Damage
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
    • Rare perk

      • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
    • Epic perk

      • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
    • Legendary perk

      • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
  • Fell Impaler Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +85 Piercing Damage
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Fell Thunderbrute Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
  • Fenrig's Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
  • Final Gambit

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Health.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Health.
  • Fine Copperblade Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Fleshgrinder

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Legendary perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Fool's Demise

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Epic perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Legendary perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Fool's Errand

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Forest Longbow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +63 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Legendary perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Forked Tongue

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +63.5 Cutting Damage
    • +63.5 Shroud Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Health.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Titan Edge is a skill-tree node that increases your two-handed greatsword damage by 5% per rank; this bonus grants extra ranks in it.
  • Forsaken

    Type
    Bow
    Max Level
    50
    Base Effects
    • +46 Piercing Damage
    Perks
    • Common perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Legendary perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Freshblood Mace

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Health.
    • Uncommon perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Health.
  • Frost Smasher

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Frost Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Ice Damage
    • +10 Mana Regeneration
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Mana.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Frostwing Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Frozen Core Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Ice Damage
    • +4 Mana Regeneration
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Mana.
    • Legendary perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Gleaming Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Fire Damage
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Health.
    • Uncommon perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Goat Hammer

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Legendary perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Golden Recruit Axe

    Type
    Two Handed Axe
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +107 Parry Power
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Health.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Golden War Hero Axe

    Type
    Two Handed Axe
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +107 Parry Power
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Health.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Increases the damage you deal to Fell enemies, the shroud-corrupted creatures of the fog.
  • Goldlaced Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Legendary perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Gorestriker

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Legendary perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Graven Idol Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Legendary perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Great Mace

    Type
    Two Handed Club
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +46 Parry Power
    Perks
    • Common perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Greater Golden Twinflame Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Fire Damage
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Greater Thunderblast Axe

    Type
    Two Handed Axe
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +107 Parry Power
    Perks
    • Common perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Uncommon perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Greatsword Of Rivalry

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Legendary perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Greatsword Of The Old Order

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Grey Blades

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +25 Piercing Damage
    • +25 Poison Damage
    • +209 Parry Power
    Perks
    • Common perk

      • Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Legendary perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Guard Of The North Sword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Guillotine

    Type
    Two Handed Axe
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +107 Parry Power
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Hailscourge

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Ice Damage
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Hair Splitter

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Uncommon perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Rare perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Half-Light Halos

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +27.5 Piercing Damage
    • +27.5 Shroud Damage
    • +209 Parry Power
    Perks
    • Common perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Hammer Of The Piercing Gaze

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Hatchet

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Head Pounder

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +106 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Helix

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Shroud Damage
    • +10 Mana Regeneration
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Hopeful Glimmer

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Fire Damage
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Health.
    • Uncommon perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Horn Daggers

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +27.5 Piercing Damage
    • +27.5 Ice Damage
    • +209 Parry Power
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Horned Beast Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +63 Poison Damage
    Perks
    • Common perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
    • Legendary perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Horned Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Rare perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Epic perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Stamina.
  • Hunter's Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +63 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
    • Epic perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Health.
  • Ice Beam Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Ice Damage
    • +6 Mana Regeneration
    Perks
    • Common perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Ice Blade

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Ice Damage
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the speed of your Merciless Attack, the empowered strike against a staggered or low-health enemy.
  • Ice-Coated Daggers

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +27.5 Piercing Damage
    • +27.5 Ice Damage
    • +209 Parry Power
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Icicle Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Ice Damage
    Perks
    • Common perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Ignited Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +46 Fire Damage
    Perks
    • Common perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
    • Legendary perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Ignited Hammer

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +68 Parry Power
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
  • Infernal Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Fire Damage
    • +4 Mana Regeneration
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Iron Claw Club

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
  • Ironheart Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Legendary perk

      • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
  • Jagged Obsidian Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Uncommon perk

      • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Health.
  • Jezmina's Apotheosis

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Lesser Golden Twinflame Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
    • Legendary perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Lightforged Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Legendary perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Lightforged Daggers

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +27.5 Piercing Damage
    • +27.5 Fire Damage
    • +209 Parry Power
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Lumenshade Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Luminous Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Fire Damage
    • +6 Mana Regeneration
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Lupa's Scalper

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Epic perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Mace of Denial

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Epic perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Legendary perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Mace of Wrath

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Legendary perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Major Arcana

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +19.3 Cutting Damage
    • +65.7 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Mandible Crusher

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +37 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Legendary perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Massive Hammer

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Masterful Mace

    Type
    Two Handed Club
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +21 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Meat Chopper

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Legendary perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Megalodon Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +63.5 Cutting Damage
    • +63.5 Shock Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
  • Metalstar Mace

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Legendary perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Minor Arcana

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Mirage

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Ice Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Misfortune Mace

    Type
    Two Handed Club
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +40 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Moon Rock Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +63.5 Cutting Damage
    • +63.5 Shroud Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Health.
  • Morningdew Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +63.5 Cutting Damage
    • +63.5 Shock Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Mythic Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Shock Damage
    • +12 Mana Regeneration
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • New Moon Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Legendary perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Nightfall

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +25 Piercing Damage
    • +25 Shroud Damage
    • +239 Parry Power
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Nightnebula

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +25 Piercing Damage
    • +25 Shroud Damage
    • +239 Parry Power
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Nightwind Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +63 Shroud Damage
    Perks
    • Common perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Noble Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Nova

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Fire Damage
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Oath Breaker

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +27.5 Piercing Damage
    • +27.5 Fire Damage
    • +209 Parry Power
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Oracle's Everblue

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shroud Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Ornate Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Epic perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Health.
  • Ornate Wood Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +46 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
    • Epic perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Health.
  • Parade Daggers

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +50 Piercing Damage
    • +239 Parry Power
    Perks
    • Common perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Uncommon perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Rare perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Epic perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Legendary perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Pine Shortbow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +46 Piercing Damage
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Stamina.
  • Polymath's Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Fire Damage
    • +12 Mana Regeneration
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Princely Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Legendary perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Protector Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Proud Daggers

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +50 Piercing Damage
    • +239 Parry Power
    Perks
    • Common perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Uncommon perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Rare perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Epic perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Legendary perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Provisional Scythe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Epic perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Legendary perk

      • Increases the damage you deal to Fell enemies, the shroud-corrupted creatures of the fog.
  • Pyreblade

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +60.7 Cutting Damage
    • +12.1 Piercing Damage
    • +12.1 Fire Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Increases the damage you deal to Fell enemies, the shroud-corrupted creatures of the fog.
  • Rattlesnake Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +85 Shock Damage
    Perks
    • Common perk

      • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
  • Reaper's Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Shock Damage
    • +12 Mana Regeneration
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Recent Drak Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Shock Damage
    • +12 Mana Regeneration
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Mana.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases the Critical Strike damage you deal against Soaked enemies.
  • Ritual Tempest Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Damage
    • +10 Mana Regeneration
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rotblood

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Barbarian's Path is a skill-tree node in the Barbarian tree: Increases two-handed weapon damage by 5% per rank. This bonus grants extra ranks in it.
    • Legendary perk

      • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
  • Ruffian's Axe

    Type
    Two Handed Axe
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +107 Parry Power
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Health.
  • Rune Apprentice's Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Shock Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Rune Master's Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Shock Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rusty Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rusty Short Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
    • Legendary perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rusty Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Sacrilegious Steelsword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Blunt Damage
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Sandstorm Swiftblades

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +25 Piercing Damage
    • +25 Poison Damage
    • +209 Parry Power
    Perks
    • Common perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Uncommon perk

      • Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
    • Rare perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Legendary perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Scavenger Miner Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Piercing Damage
    Perks
    • Common perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Epic perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Legendary perk

      • Increases the damage you deal to Fell enemies, the shroud-corrupted creatures of the fog.
  • Scholar's Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Fire Damage
    • +10 Mana Regeneration
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Scorching Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Fire Damage
    • +4 Mana Regeneration
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Mana.
    • Legendary perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Scrappy Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Rare perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Epic perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Legendary perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Scrappy Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
  • Shadowbane

    Type
    Bow
    Max Level
    50
    Base Effects
    • +46 Piercing Damage
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Stamina.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
    • Epic perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Legendary perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Sharktooth Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
  • Sharpened Broadsword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +77.3 Cutting Damage
    • +7.7 Shroud Damage
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
  • Shellbreaker Daggers

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +25 Piercing Damage
    • +25 Poison Damage
    • +209 Parry Power
    Perks
    • Common perk

      • Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Opportunity is a skill-tree node that increases your Merciless Attack damage multiplier by 40% per rank; this bonus grants extra ranks in it.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Shepherd's Lightning

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shock Damage
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Rare perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Shepherd's Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shock Damage
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Shocking Ice Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Shock Damage
    • +6 Mana Regeneration
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Short Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +77.3 Cutting Damage
    • +7.7 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
  • Shroud Corrupted Hammer

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +42 Parry Power
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Barbarian's Path is a skill-tree node in the Barbarian tree: Increases two-handed weapon damage by 5% per rank. This bonus grants extra ranks in it.
    • Legendary perk

      • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
  • Shroud Weaver

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shroud Damage
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Legendary perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Shroudbinder Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Shroud Damage
    • +8 Mana Regeneration
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Legendary perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Sickle Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +63.5 Cutting Damage
    • +63.5 Shock Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Silver Storm

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Damage
    • +8 Mana Regeneration
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Silvernight Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Health.
  • Silvershot Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +46 Blunt Damage
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Stamina.
  • Sinister Crescent Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Damage
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Legendary perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Skull Splitter Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Legendary perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Snakespine Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Blunt Damage
    • +12 Mana Regeneration
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Snowflake Splicer

    Type
    Bow
    Max Level
    50
    Base Effects
    • +63 Piercing Damage
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Soothsayer

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +21 Parry Power
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Spiked Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Rare perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Epic perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Stamina.
  • Spine Of Dalszul

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Spine Splinter

    Type
    Two Handed Club
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +40 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Heavy Handed is a skill-tree node in the Warrior tree: Increases stun bar fill against blocking enemies by 10% per rank. This bonus grants extra ranks in it.
    • Legendary perk

      • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
  • Spinechill Axe

    Type
    Two Handed Axe
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +107 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Staff of Guidance

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Fire Damage
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Staff Of Reeds

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shroud Damage
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Health.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Stamina.
  • Staff Of The Moor

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shroud Damage
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Health.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Stamina.
  • Staff Of The Ram

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Ice Damage
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Epic perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Staff Of The Serpent

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Poison Damage
    Perks
    • Common perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Uncommon perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Rare perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Epic perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Legendary perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Staff of the Taurus

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Ice Damage
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Epic perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Steel Moon Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Stonewrought Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +77.3 Cutting Damage
    • +7.7 Blunt Damage
    Perks
    • Common perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Uncommon perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Stormbound Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shock Damage
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Epic perk

      • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
    • Legendary perk

      • Increases the Critical Strike damage you deal against Soaked enemies.
  • Summit Greatsword

    Type
    Two Handed Greatsword
    Max Level
    50
    Base Effects
    • +127 Cutting Damage
    • +137 Parry Power
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Legendary perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Sun Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Legendary perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Sun Hammer

    Type
    Two Handed Club
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Raises base health regeneration, the rate at which your health refills on its own over time.
  • Sunbeam

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Fire Damage
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Hits restore a percentage of damage dealt as Mana.
    • Legendary perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Sword of Radiance

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Sword Of The Serpent

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Poison Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Epic perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Tainted Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Talion's Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +85 Shock Damage
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Stamina.
    • Legendary perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Tarred Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +63 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Legendary perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Temple Keeper's Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +85 Shock Damage
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
  • Thunderbolt Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Tomb Raider's Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
  • Torchlight Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Fire Damage
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Totem Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Fire Damage
    • +12 Mana Regeneration
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Totemhead Mace

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Uncommon perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Totempole Mace

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Uncommon perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Traitor's Bow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +63 Piercing Damage
    Perks
    • Common perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Legendary perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Tribal Hammer

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Epic perk

      • Increases the Critical Strike damage you deal against Soaked enemies.
    • Legendary perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Twin Soul Mace

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Health.
    • Uncommon perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Rare perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Epic perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Health.
  • Twisting Wand

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Shroud Damage
    • +8 Mana Regeneration
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Undergrowth Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Fire Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Veilrift Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Venomkiss

    Type
    Dagger
    Max Level
    50
    Base Effects
    • +25 Piercing Damage
    • +25 Poison Damage
    • +209 Parry Power
    Perks
    • Common perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Uncommon perk

      • Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
    • Rare perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Legendary perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Vesztah's Mace

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Health.
    • Uncommon perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Health.
  • Violet Storm

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shock Damage
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Epic perk

      • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
    • Legendary perk

      • Increases the Critical Strike damage you deal against Soaked enemies.
  • Voidcaller

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Shroud Damage
    • +12 Mana Regeneration
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Legendary perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Wailing Blade

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Fire Damage
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Legendary perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Wand Of Bloodflow

    Type
    Wand
    Max Level
    50
    Base Effects
    • +56 Magic Fire Damage
    • +14 Mana Regeneration
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • White Wolf Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +70.8 Cutting Damage
    • +14.2 Shroud Damage
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Mana.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Wildwood Shortbow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +46 Piercing Damage
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Stamina.
  • Winged Shadow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +85 Shroud Damage
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Stamina.
  • Wolf Pack Axe

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Wolf's Claw

    Type
    One Handed Axe
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Wolf's Hydra

    Type
    One Handed Club
    Max Level
    50
    Base Effects
    • +85 Blunt Damage
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Wolf's Maw

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +70.8 Cutting Damage
    • +7.1 Piercing Damage
    • +7.1 Blunt Damage
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Wolf's Snarl Longbow

    Type
    Bow
    Max Level
    50
    Base Effects
    • +63 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Legendary perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Wooden Tooth

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +42 Parry Power
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.