Catalog
Every relevant Enshrouded item, searchable and filterable. Star favorites to pin them to the top of any tab.
All Weapons
261 entries| Favorite | Compare | Name | Type | Max Level | Base Effects | Perks |
|---|---|---|---|---|---|---|
| Abyssal Wing Axe | Two Handed Axe | 50 |
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| Abyssalwalker | Two Handed Hammer | 50 |
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| Acid Cleaver | One Handed Sword | 50 |
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| Adorned Drakling Daggers | Dagger | 50 |
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| Aerostriker | Two Handed Hammer | 50 |
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| Amber Bow | Bow | 50 |
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| Ancestral Star | Two Handed Club | 50 |
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| Ancient Drak Wand | Wand | 50 |
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| Antler Bow | Bow | 50 |
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| Apex Machete | One Handed Sword | 50 |
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| Apprentice Wand | Wand | 50 |
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| Arsonist's Bow | Bow | 50 |
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| Aurora Sword | One Handed Sword | 50 |
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| Avalanche Starter | Bow | 50 |
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| Banebringer | Bow | 50 |
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| Barbarian Greatsword | Two Handed Greatsword | 50 |
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| Battering Ram Hammer | Two Handed Hammer | 50 |
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| Batwing Axe | One Handed Axe | 50 |
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| Blackened Staff | Staff | 50 |
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| Blazing Wand | Wand | 50 |
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| Blessed Club | Two Handed Hammer | 50 |
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| Blizzard Wand | Wand | 50 |
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| Blood Omen Axe | Two Handed Axe | 50 |
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| Bonebreaker | One Handed Axe | 50 |
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| Bonescourge Mace | One Handed Club | 50 |
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| Boreal Axe | Two Handed Axe | 50 |
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| Bow Of The Serpent | Bow | 50 |
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| Bright Morningstar | One Handed Club | 50 |
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| Brisk Bow | Bow | 50 |
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| Bronze Sword | One Handed Sword | 50 |
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| Bronze-engraved Greatsword | Two Handed Greatsword | 50 |
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| Broodmother's Eye | Dagger | 50 |
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| Celestial Axe | One Handed Axe | 50 |
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| Champion's Axe | Two Handed Axe | 50 |
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| Chief Drak'Dal Axe | One Handed Axe | 50 |
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| Chieftain's Hammer | Two Handed Hammer | 50 |
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| Chimerical Greatsword | Two Handed Greatsword | 50 |
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| Clearwater Staff | Staff | 50 |
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| Club of Defiance | Two Handed Club | 50 |
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| Coalescent Wand | Wand | 50 |
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| Composite Bow | Bow | 50 |
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| Copperblade Greatsword | Two Handed Greatsword | 50 |
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| Crackling Wand | Wand | 50 |
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| Crown Crusher | One Handed Club | 50 |
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| Cryptic Wand | Wand | 50 |
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| Crystal Knives | Dagger | 50 |
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| Crystalwater Staff | Staff | 50 |
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| Curse Bringer Axe | Two Handed Axe | 50 |
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| Cyclone Axe | Two Handed Axe | 50 |
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| Dark Cleaver | One Handed Axe | 50 |
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| Dark Morningstar | One Handed Club | 50 |
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| Dark Staff | Staff | 50 |
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| Darkwood Axe | Two Handed Axe | 50 |
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| Darya's Staff | Staff | 50 |
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| Darya's Wand | Wand | 50 |
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| Death Gazer Axe | One Handed Axe | 50 |
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| Deceiving Staff | Staff | 50 |
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| Deeproot Axe | Two Handed Axe | 50 |
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| Devilish Bow | Bow | 50 |
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| Draconian Bow | Bow | 50 |
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| Dragon Sword | One Handed Sword | 50 |
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| Dragon's Wing | Bow | 50 |
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| Dragonsbane | One Handed Axe | 50 |
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| Drak Whistle Bow | Bow | 50 |
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| Drak'Dal Spine | One Handed Sword | 50 |
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| Drakling Daggers | Dagger | 50 |
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| Dreadbane | Two Handed Hammer | 50 |
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| Eclipsed Blade | One Handed Sword | 50 |
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| Elder's Staff | Staff | 50 |
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| Enflamed Sword | One Handed Sword | 50 |
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| Enshrouded Axe | One Handed Axe | 50 |
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| Executioner's Axe | Two Handed Axe | 50 |
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| Explorer's Machete | One Handed Sword | 50 |
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| Extinguished Sword | One Handed Sword | 50 |
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| Fallen Wing Axe | Two Handed Axe | 50 |
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| Fang Blade | One Handed Sword | 50 |
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| Fearsome Club | One Handed Club | 50 |
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| Feathered Mace | One Handed Club | 50 |
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| Fell Broad Sword | One Handed Sword | 50 |
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| Fell Commander Bow | Bow | 50 |
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| Fell Impaler Bow | Bow | 50 |
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| Fell Thunderbrute Greatsword | Two Handed Greatsword | 50 |
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| Fenrig's Axe | One Handed Axe | 50 |
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| Final Gambit | One Handed Axe | 50 |
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| Fine Copperblade Greatsword | Two Handed Greatsword | 50 |
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| Fleshgrinder | One Handed Club | 50 |
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| Fool's Demise | Two Handed Greatsword | 50 |
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| Fool's Errand | Two Handed Greatsword | 50 |
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| Forest Longbow | Bow | 50 |
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| Forked Tongue | Two Handed Greatsword | 50 |
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| Forsaken | Bow | 50 |
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| Freshblood Mace | One Handed Club | 50 |
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| Frost Smasher | Two Handed Hammer | 50 |
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| Frost Wand | Wand | 50 |
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| Frostwing Axe | One Handed Axe | 50 |
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| Frozen Core Wand | Wand | 50 |
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| Gleaming Staff | Staff | 50 |
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| Goat Hammer | Two Handed Hammer | 50 |
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| Golden Recruit Axe | Two Handed Axe | 50 |
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| Golden War Hero Axe | Two Handed Axe | 50 |
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| Goldlaced Greatsword | Two Handed Greatsword | 50 |
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| Gorestriker | One Handed Club | 50 |
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| Graven Idol Axe | One Handed Axe | 50 |
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| Great Mace | Two Handed Club | 50 |
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| Greater Golden Twinflame Sword | One Handed Sword | 50 |
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| Greater Thunderblast Axe | Two Handed Axe | 50 |
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| Greatsword Of Rivalry | Two Handed Greatsword | 50 |
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| Greatsword Of The Old Order | Two Handed Greatsword | 50 |
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| Grey Blades | Dagger | 50 |
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| Guard Of The North Sword | Two Handed Greatsword | 50 |
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| Guillotine | Two Handed Axe | 50 |
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| Hailscourge | One Handed Sword | 50 |
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| Hair Splitter | One Handed Axe | 50 |
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| Half-Light Halos | Dagger | 50 |
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| Hammer Of The Piercing Gaze | Two Handed Hammer | 50 |
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| Hatchet | One Handed Axe | 50 |
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| Head Pounder | Two Handed Hammer | 50 |
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| Helix | Wand | 50 |
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| Hopeful Glimmer | Staff | 50 |
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| Horn Daggers | Dagger | 50 |
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| Horned Beast Bow | Bow | 50 |
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| Horned Greatsword | Two Handed Greatsword | 50 |
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| Hunter's Bow | Bow | 50 |
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| Ice Beam Wand | Wand | 50 |
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| Ice Blade | One Handed Sword | 50 |
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| Ice-Coated Daggers | Dagger | 50 |
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| Icicle Sword | One Handed Sword | 50 |
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| Ignited Bow | Bow | 50 |
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| Ignited Hammer | Two Handed Hammer | 50 |
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| Infernal Wand | Wand | 50 |
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| Iron Claw Club | One Handed Club | 50 |
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| Ironheart Greatsword | Two Handed Greatsword | 50 |
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| Jagged Obsidian Axe | One Handed Axe | 50 |
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| Jezmina's Apotheosis | One Handed Axe | 50 |
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| Lesser Golden Twinflame Sword | One Handed Sword | 50 |
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| Lightforged Axe | One Handed Axe | 50 |
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| Lightforged Daggers | Dagger | 50 |
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| Lumenshade Axe | One Handed Axe | 50 |
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| Luminous Wand | Wand | 50 |
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| Lupa's Scalper | One Handed Axe | 50 |
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| Mace of Denial | One Handed Club | 50 |
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| Mace of Wrath | One Handed Club | 50 |
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| Major Arcana | One Handed Sword | 50 |
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| Mandible Crusher | Two Handed Hammer | 50 |
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| Massive Hammer | Two Handed Hammer | 50 |
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| Masterful Mace | Two Handed Club | 50 |
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| Meat Chopper | One Handed Club | 50 |
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| Megalodon Greatsword | Two Handed Greatsword | 50 |
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| Metalstar Mace | One Handed Club | 50 |
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| Minor Arcana | One Handed Sword | 50 |
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| Mirage | Staff | 50 |
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| Misfortune Mace | Two Handed Club | 50 |
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| Moon Rock Greatsword | Two Handed Greatsword | 50 |
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| Morningdew Greatsword | Two Handed Greatsword | 50 |
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| Mythic Wand | Wand | 50 |
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| New Moon Greatsword | Two Handed Greatsword | 50 |
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| Nightfall | Dagger | 50 |
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| Nightnebula | Dagger | 50 |
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| Nightwind Bow | Bow | 50 |
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| Noble Sword | One Handed Sword | 50 |
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| Nova | One Handed Sword | 50 |
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| Oath Breaker | Dagger | 50 |
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| Oracle's Everblue | Staff | 50 |
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| Ornate Greatsword | Two Handed Greatsword | 50 |
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| Ornate Wood Bow | Bow | 50 |
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| Parade Daggers | Dagger | 50 |
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| Pine Shortbow | Bow | 50 |
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| Polymath's Wand | Wand | 50 |
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| Princely Greatsword | Two Handed Greatsword | 50 |
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| Protector Greatsword | Two Handed Greatsword | 50 |
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| Proud Daggers | Dagger | 50 |
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| Provisional Scythe | One Handed Axe | 50 |
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| Pyreblade | One Handed Sword | 50 |
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| Rattlesnake Bow | Bow | 50 |
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| Reaper's Wand | Wand | 50 |
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| Recent Drak Wand | Wand | 50 |
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| Ritual Tempest Wand | Wand | 50 |
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| Rotblood | Two Handed Hammer | 50 |
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| Ruffian's Axe | Two Handed Axe | 50 |
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| Rune Apprentice's Sword | One Handed Sword | 50 |
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| Rune Master's Sword | One Handed Sword | 50 |
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| Rusty Greatsword | Two Handed Greatsword | 50 |
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| Rusty Short Sword | One Handed Sword | 50 |
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| Rusty Sword | One Handed Sword | 50 |
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| Sacrilegious Steelsword | One Handed Sword | 50 |
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| Sandstorm Swiftblades | Dagger | 50 |
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| Scavenger Miner Axe | One Handed Axe | 50 |
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| Scholar's Wand | Wand | 50 |
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| Scorching Wand | Wand | 50 |
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| Scrappy Greatsword | Two Handed Greatsword | 50 |
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| Scrappy Sword | One Handed Sword | 50 |
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| Shadowbane | Bow | 50 |
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| Sharktooth Greatsword | Two Handed Greatsword | 50 |
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| Sharpened Broadsword | One Handed Sword | 50 |
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| Shellbreaker Daggers | Dagger | 50 |
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| Shepherd's Lightning | Staff | 50 |
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| Shepherd's Staff | Staff | 50 |
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| Shocking Ice Wand | Wand | 50 |
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| Short Sword | One Handed Sword | 50 |
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| Shroud Corrupted Hammer | Two Handed Hammer | 50 |
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| Shroud Weaver | Staff | 50 |
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| Shroudbinder Wand | Wand | 50 |
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| Sickle Greatsword | Two Handed Greatsword | 50 |
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| Silver Storm | Wand | 50 |
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| Silvernight Greatsword | Two Handed Greatsword | 50 |
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| Silvershot Bow | Bow | 50 |
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| Sinister Crescent Staff | Staff | 50 |
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| Skull Splitter Axe | One Handed Axe | 50 |
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| Snakespine Wand | Wand | 50 |
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| Snowflake Splicer | Bow | 50 |
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| Soothsayer | Two Handed Hammer | 50 |
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| Spiked Greatsword | Two Handed Greatsword | 50 |
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| Spine Of Dalszul | One Handed Sword | 50 |
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| Spine Splinter | Two Handed Club | 50 |
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| Spinechill Axe | Two Handed Axe | 50 |
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| Staff of Guidance | Staff | 50 |
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| Staff Of Reeds | Staff | 50 |
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| Staff Of The Moor | Staff | 50 |
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| Staff Of The Ram | Staff | 50 |
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| Staff Of The Serpent | Staff | 50 |
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| Staff of the Taurus | Staff | 50 |
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| Steel Moon Axe | One Handed Axe | 50 |
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| Stonewrought Sword | One Handed Sword | 50 |
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| Stormbound Staff | Staff | 50 |
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| Summit Greatsword | Two Handed Greatsword | 50 |
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| Sun Axe | One Handed Axe | 50 |
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| Sun Hammer | Two Handed Club | 50 |
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| Sunbeam | One Handed Sword | 50 |
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| Sword of Radiance | One Handed Sword | 50 |
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| Sword Of The Serpent | One Handed Sword | 50 |
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| Tainted Axe | One Handed Axe | 50 |
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| Talion's Bow | Bow | 50 |
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| Tarred Bow | Bow | 50 |
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| Temple Keeper's Bow | Bow | 50 |
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| Thunderbolt Axe | One Handed Axe | 50 |
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| Tomb Raider's Bow | Bow | 50 |
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| Torchlight Staff | Staff | 50 |
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| Totem Wand | Wand | 50 |
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| Totemhead Mace | One Handed Club | 50 |
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| Totempole Mace | One Handed Club | 50 |
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| Traitor's Bow | Bow | 50 |
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| Tribal Hammer | Two Handed Hammer | 50 |
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| Twin Soul Mace | One Handed Club | 50 |
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| Twisting Wand | Wand | 50 |
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| Undergrowth Staff | Staff | 50 |
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| Veilrift Axe | One Handed Axe | 50 |
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| Venomkiss | Dagger | 50 |
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| Vesztah's Mace | One Handed Club | 50 |
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| Violet Storm | Staff | 50 |
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| Voidcaller | Wand | 50 |
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| Wailing Blade | One Handed Sword | 50 |
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| Wand Of Bloodflow | Wand | 50 |
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| White Wolf Sword | One Handed Sword | 50 |
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| Wildwood Shortbow | Bow | 50 |
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| Winged Shadow | Bow | 50 |
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| Wolf Pack Axe | One Handed Axe | 50 |
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| Wolf's Claw | One Handed Axe | 50 |
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| Wolf's Hydra | One Handed Club | 50 |
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| Wolf's Maw | One Handed Sword | 50 |
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| Wolf's Snarl Longbow | Bow | 50 |
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| Wooden Tooth | Two Handed Hammer | 50 |
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Abyssal Wing Axe
- Type
- Two Handed Axe
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +107 Parry Power
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Abyssalwalker
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Acid Cleaver
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Poison Damage
- Perks
Common perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Adorned Drakling Daggers
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +27.5 Piercing Damage
- +27.5 Shock Damage
- +209 Parry Power
- Perks
Common perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Uncommon perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Aerostriker
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +42 Parry Power
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Amber Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +85 Piercing Damage
- Perks
Common perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
Legendary perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Ancestral Star
- Type
- Two Handed Club
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +64 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Ancient Drak Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Shock Damage
- +14 Mana Regeneration
- Perks
Common perk
- Hits restore a percentage of damage dealt as Mana.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases the Critical Strike damage you deal against Soaked enemies.
Antler Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +63 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Apex Machete
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +10.9 Cutting Damage
- +37.1 Piercing Damage
- +37.1 Shock Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Increases the Critical Strike damage you deal against Soaked enemies.
Legendary perk
- Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Apprentice Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Ice Damage
- +2 Mana Regeneration
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Hits restore a percentage of damage dealt as Mana.
Legendary perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Arsonist's Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +46 Fire Damage
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Aurora Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +10.9 Cutting Damage
- +37.1 Piercing Damage
- +37.1 Ice Damage
- Perks
Common perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Avalanche Starter
- Type
- Bow
- Max Level
- 50
- Base Effects
- +46 Ice Damage
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Banebringer
- Type
- Bow
- Max Level
- 50
- Base Effects
- +46 Shroud Damage
- Perks
Common perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Barbarian Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Rare perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Legendary perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Battering Ram Hammer
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +68 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Legendary perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Batwing Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Blackened Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shock Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Blazing Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Damage
- +8 Mana Regeneration
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Blessed Club
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +57 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Legendary perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Blizzard Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Ice Damage
- +12 Mana Regeneration
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Hits restore a percentage of damage dealt as Mana.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Blood Omen Axe
- Type
- Two Handed Axe
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +107 Parry Power
- Perks
Common perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Bonebreaker
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Legendary perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Bonescourge Mace
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Legendary perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Boreal Axe
- Type
- Two Handed Axe
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +107 Parry Power
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Legendary perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Bow Of The Serpent
- Type
- Bow
- Max Level
- 50
- Base Effects
- +46 Poison Damage
- Perks
Common perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Uncommon perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Rare perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Epic perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Bright Morningstar
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Brisk Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +63 Piercing Damage
- Perks
Common perk
- Hits restore a percentage of damage dealt as Stamina.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Bronze Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Bronze-engraved Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Legendary perk
- Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Broodmother's Eye
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +25 Piercing Damage
- +25 Poison Damage
- +209 Parry Power
- Perks
Common perk
- Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Opportunity is a skill-tree node that increases your Merciless Attack damage multiplier by 40% per rank; this bonus grants extra ranks in it.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Celestial Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Champion's Axe
- Type
- Two Handed Axe
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +107 Parry Power
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Hits restore a percentage of damage dealt as Health.
Chief Drak'Dal Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Uncommon perk
- Increases the Critical Strike damage you deal against Soaked enemies.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
Legendary perk
- Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Chieftain's Hammer
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Epic perk
- Increases the Critical Strike damage you deal against Soaked enemies.
Legendary perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Chimerical Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Legendary perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Clearwater Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Fire Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Hits restore a percentage of damage dealt as Mana.
Legendary perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Club of Defiance
- Type
- Two Handed Club
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +46 Parry Power
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Coalescent Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Shock Damage
- +10 Mana Regeneration
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Composite Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +46 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Copperblade Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Epic perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Legendary perk
- Hits restore a percentage of damage dealt as Health.
Crackling Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Fire Damage
- +2 Mana Regeneration
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Hits restore a percentage of damage dealt as Mana.
Legendary perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Crown Crusher
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Legendary perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Cryptic Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Damage
- +6 Mana Regeneration
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Crystal Knives
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +25 Piercing Damage
- +25 Poison Damage
- +209 Parry Power
- Perks
Common perk
- Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Legendary perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Crystalwater Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Fire Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Hits restore a percentage of damage dealt as Mana.
Legendary perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Curse Bringer Axe
- Type
- Two Handed Axe
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +107 Parry Power
- Perks
Common perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Cyclone Axe
- Type
- Two Handed Axe
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +107 Parry Power
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Rare perk
- Barbarian's Path is a skill-tree node in the Barbarian tree: Increases two-handed weapon damage by 5% per rank. This bonus grants extra ranks in it.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Dark Cleaver
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Dark Morningstar
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Dark Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shroud Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Darkwood Axe
- Type
- Two Handed Axe
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +107 Parry Power
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Legendary perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Darya's Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shock Damage
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Darya's Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Shroud Damage
- +12 Mana Regeneration
- Perks
Common perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Death Gazer Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Uncommon perk
- Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Health.
Deceiving Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Ice Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Deeproot Axe
- Type
- Two Handed Axe
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +107 Parry Power
- Perks
Common perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Devilish Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +46 Poison Damage
- Perks
Common perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
Legendary perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Draconian Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +46 Fire Damage
- Perks
Common perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Dragon Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +75 Cutting Damage
- +10 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Dragon's Wing
- Type
- Bow
- Max Level
- 50
- Base Effects
- +46 Fire Damage
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Hits restore a percentage of damage dealt as Stamina.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Hits restore a percentage of damage dealt as Stamina.
Legendary perk
- Dragon's Strength is a weapon perk that increases the damage of your attacks while you are airborne (jumping or gliding); this bonus boosts that effect.
Dragonsbane
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Hits restore a percentage of damage dealt as Health.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Drak Whistle Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +85 Shock Damage
- Perks
Common perk
- Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
Drak'Dal Spine
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Drakling Daggers
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +55 Piercing Damage
- +209 Parry Power
- Perks
Common perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Uncommon perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Dreadbane
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +34 Parry Power
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Eclipsed Blade
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Shroud Damage
- Perks
Common perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Elder's Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Fire Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Enflamed Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +10.9 Cutting Damage
- +37.1 Piercing Damage
- +37.1 Fire Damage
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Enshrouded Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Hits restore a percentage of damage dealt as Health.
Executioner's Axe
- Type
- Two Handed Axe
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +107 Parry Power
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Explorer's Machete
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +77.3 Cutting Damage
- +7.7 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Increases the Critical Strike damage you deal against Soaked enemies.
Legendary perk
- Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Extinguished Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +77.3 Cutting Damage
- +7.7 Piercing Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Fallen Wing Axe
- Type
- Two Handed Axe
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +107 Parry Power
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Fang Blade
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +77.3 Cutting Damage
- +7.7 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Legendary perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Fearsome Club
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Feathered Mace
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Legendary perk
- Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Fell Broad Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Fell Commander Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +63 Shroud Damage
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Rare perk
- Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
Epic perk
- Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Legendary perk
- Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Fell Impaler Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +85 Piercing Damage
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Fell Thunderbrute Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Fenrig's Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Final Gambit
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Hits restore a percentage of damage dealt as Health.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Health.
Fine Copperblade Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Fleshgrinder
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Legendary perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Fool's Demise
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Epic perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Legendary perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Fool's Errand
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Forest Longbow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +63 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Legendary perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Forked Tongue
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +63.5 Cutting Damage
- +63.5 Shroud Damage
- +137 Parry Power
- Perks
Common perk
- Hits restore a percentage of damage dealt as Health.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Titan Edge is a skill-tree node that increases your two-handed greatsword damage by 5% per rank; this bonus grants extra ranks in it.
Forsaken
- Type
- Bow
- Max Level
- 50
- Base Effects
- +46 Piercing Damage
- Perks
Common perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Legendary perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Freshblood Mace
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Hits restore a percentage of damage dealt as Health.
Uncommon perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Legendary perk
- Hits restore a percentage of damage dealt as Health.
Frost Smasher
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Frost Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Ice Damage
- +10 Mana Regeneration
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Hits restore a percentage of damage dealt as Mana.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Frostwing Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Frozen Core Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Ice Damage
- +4 Mana Regeneration
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Hits restore a percentage of damage dealt as Mana.
Legendary perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Gleaming Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Fire Damage
- Perks
Common perk
- Hits restore a percentage of damage dealt as Health.
Uncommon perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Goat Hammer
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Legendary perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Golden Recruit Axe
- Type
- Two Handed Axe
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +107 Parry Power
- Perks
Common perk
- Hits restore a percentage of damage dealt as Health.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Golden War Hero Axe
- Type
- Two Handed Axe
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +107 Parry Power
- Perks
Common perk
- Hits restore a percentage of damage dealt as Health.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Increases the damage you deal to Fell enemies, the shroud-corrupted creatures of the fog.
Goldlaced Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Legendary perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Gorestriker
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Legendary perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Graven Idol Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Legendary perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Great Mace
- Type
- Two Handed Club
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +46 Parry Power
- Perks
Common perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Greater Golden Twinflame Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Fire Damage
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Greater Thunderblast Axe
- Type
- Two Handed Axe
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +107 Parry Power
- Perks
Common perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Uncommon perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Greatsword Of Rivalry
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Legendary perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Greatsword Of The Old Order
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Grey Blades
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +25 Piercing Damage
- +25 Poison Damage
- +209 Parry Power
- Perks
Common perk
- Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Legendary perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Guard Of The North Sword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Guillotine
- Type
- Two Handed Axe
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +107 Parry Power
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Hailscourge
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Ice Damage
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Hair Splitter
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Uncommon perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rare perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Half-Light Halos
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +27.5 Piercing Damage
- +27.5 Shroud Damage
- +209 Parry Power
- Perks
Common perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Hammer Of The Piercing Gaze
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Hatchet
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Head Pounder
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +106 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Helix
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Shroud Damage
- +10 Mana Regeneration
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Hopeful Glimmer
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Fire Damage
- Perks
Common perk
- Hits restore a percentage of damage dealt as Health.
Uncommon perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Horn Daggers
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +27.5 Piercing Damage
- +27.5 Ice Damage
- +209 Parry Power
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Horned Beast Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +63 Poison Damage
- Perks
Common perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
Legendary perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Horned Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Rare perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Epic perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Legendary perk
- Hits restore a percentage of damage dealt as Stamina.
Hunter's Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +63 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
Epic perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Legendary perk
- Hits restore a percentage of damage dealt as Health.
Ice Beam Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Ice Damage
- +6 Mana Regeneration
- Perks
Common perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Ice Blade
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Ice Damage
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the speed of your Merciless Attack, the empowered strike against a staggered or low-health enemy.
Ice-Coated Daggers
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +27.5 Piercing Damage
- +27.5 Ice Damage
- +209 Parry Power
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Icicle Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Ice Damage
- Perks
Common perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Ignited Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +46 Fire Damage
- Perks
Common perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
Legendary perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Ignited Hammer
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +68 Parry Power
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Infernal Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Fire Damage
- +4 Mana Regeneration
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Iron Claw Club
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
- —
Ironheart Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Legendary perk
- Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Jagged Obsidian Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Uncommon perk
- Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Health.
Jezmina's Apotheosis
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Lesser Golden Twinflame Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
Legendary perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Lightforged Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Legendary perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Lightforged Daggers
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +27.5 Piercing Damage
- +27.5 Fire Damage
- +209 Parry Power
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Lumenshade Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Luminous Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Fire Damage
- +6 Mana Regeneration
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Lupa's Scalper
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Epic perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Mace of Denial
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Epic perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Legendary perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Mace of Wrath
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Legendary perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Major Arcana
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +19.3 Cutting Damage
- +65.7 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Mandible Crusher
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +37 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Legendary perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Massive Hammer
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Masterful Mace
- Type
- Two Handed Club
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +21 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Meat Chopper
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Legendary perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Megalodon Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +63.5 Cutting Damage
- +63.5 Shock Damage
- +137 Parry Power
- Perks
Common perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
Metalstar Mace
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Legendary perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Minor Arcana
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Mirage
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Ice Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Misfortune Mace
- Type
- Two Handed Club
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +40 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Moon Rock Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +63.5 Cutting Damage
- +63.5 Shroud Damage
- +137 Parry Power
- Perks
Common perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Health.
Morningdew Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +63.5 Cutting Damage
- +63.5 Shock Damage
- +137 Parry Power
- Perks
Common perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Mythic Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Shock Damage
- +12 Mana Regeneration
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
New Moon Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Legendary perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Nightfall
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +25 Piercing Damage
- +25 Shroud Damage
- +239 Parry Power
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Nightnebula
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +25 Piercing Damage
- +25 Shroud Damage
- +239 Parry Power
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Nightwind Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +63 Shroud Damage
- Perks
Common perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Noble Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Nova
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Fire Damage
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Oath Breaker
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +27.5 Piercing Damage
- +27.5 Fire Damage
- +209 Parry Power
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Oracle's Everblue
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shroud Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Ornate Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Epic perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Legendary perk
- Hits restore a percentage of damage dealt as Health.
Ornate Wood Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +46 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
Epic perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Legendary perk
- Hits restore a percentage of damage dealt as Health.
Parade Daggers
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +50 Piercing Damage
- +239 Parry Power
- Perks
Common perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Uncommon perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Rare perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Epic perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Legendary perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Pine Shortbow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +46 Piercing Damage
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Legendary perk
- Hits restore a percentage of damage dealt as Stamina.
Polymath's Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Fire Damage
- +12 Mana Regeneration
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Princely Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Legendary perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Protector Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Proud Daggers
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +50 Piercing Damage
- +239 Parry Power
- Perks
Common perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Uncommon perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Rare perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Epic perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Legendary perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Provisional Scythe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Epic perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Legendary perk
- Increases the damage you deal to Fell enemies, the shroud-corrupted creatures of the fog.
Pyreblade
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +60.7 Cutting Damage
- +12.1 Piercing Damage
- +12.1 Fire Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Increases the damage you deal to Fell enemies, the shroud-corrupted creatures of the fog.
Rattlesnake Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +85 Shock Damage
- Perks
Common perk
- Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
Reaper's Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Shock Damage
- +12 Mana Regeneration
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Recent Drak Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Shock Damage
- +12 Mana Regeneration
- Perks
Common perk
- Hits restore a percentage of damage dealt as Mana.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases the Critical Strike damage you deal against Soaked enemies.
Ritual Tempest Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Damage
- +10 Mana Regeneration
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rotblood
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Barbarian's Path is a skill-tree node in the Barbarian tree: Increases two-handed weapon damage by 5% per rank. This bonus grants extra ranks in it.
Legendary perk
- Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Ruffian's Axe
- Type
- Two Handed Axe
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +107 Parry Power
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Hits restore a percentage of damage dealt as Health.
Rune Apprentice's Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Shock Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Rune Master's Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Shock Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rusty Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rusty Short Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
Legendary perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rusty Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Sacrilegious Steelsword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Blunt Damage
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Sandstorm Swiftblades
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +25 Piercing Damage
- +25 Poison Damage
- +209 Parry Power
- Perks
Common perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Uncommon perk
- Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
Rare perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Legendary perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Scavenger Miner Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Piercing Damage
- Perks
Common perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Epic perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Legendary perk
- Increases the damage you deal to Fell enemies, the shroud-corrupted creatures of the fog.
Scholar's Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Fire Damage
- +10 Mana Regeneration
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Scorching Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Fire Damage
- +4 Mana Regeneration
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Hits restore a percentage of damage dealt as Mana.
Legendary perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Scrappy Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Rare perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Epic perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Legendary perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Scrappy Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
- —
Shadowbane
- Type
- Bow
- Max Level
- 50
- Base Effects
- +46 Piercing Damage
- Perks
Common perk
- Hits restore a percentage of damage dealt as Stamina.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Reaping is a weapon perk: defeating an enemy grants a temporary Stamina Regeneration buff.
Epic perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Legendary perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Sharktooth Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
Sharpened Broadsword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +77.3 Cutting Damage
- +7.7 Shroud Damage
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Shellbreaker Daggers
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +25 Piercing Damage
- +25 Poison Damage
- +209 Parry Power
- Perks
Common perk
- Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Opportunity is a skill-tree node that increases your Merciless Attack damage multiplier by 40% per rank; this bonus grants extra ranks in it.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Shepherd's Lightning
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shock Damage
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Rare perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Shepherd's Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shock Damage
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Shocking Ice Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Shock Damage
- +6 Mana Regeneration
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Short Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +77.3 Cutting Damage
- +7.7 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Shroud Corrupted Hammer
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +42 Parry Power
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Barbarian's Path is a skill-tree node in the Barbarian tree: Increases two-handed weapon damage by 5% per rank. This bonus grants extra ranks in it.
Legendary perk
- Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Shroud Weaver
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shroud Damage
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Legendary perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Shroudbinder Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Shroud Damage
- +8 Mana Regeneration
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Legendary perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Sickle Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +63.5 Cutting Damage
- +63.5 Shock Damage
- +137 Parry Power
- Perks
Common perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Silver Storm
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Damage
- +8 Mana Regeneration
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Silvernight Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Legendary perk
- Hits restore a percentage of damage dealt as Health.
Silvershot Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +46 Blunt Damage
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Legendary perk
- Hits restore a percentage of damage dealt as Stamina.
Sinister Crescent Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Damage
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Legendary perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Skull Splitter Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Legendary perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Snakespine Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Blunt Damage
- +12 Mana Regeneration
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Snowflake Splicer
- Type
- Bow
- Max Level
- 50
- Base Effects
- +63 Piercing Damage
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Soothsayer
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +21 Parry Power
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Spiked Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Rare perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Epic perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Legendary perk
- Hits restore a percentage of damage dealt as Stamina.
Spine Of Dalszul
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Spine Splinter
- Type
- Two Handed Club
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +40 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Heavy Handed is a skill-tree node in the Warrior tree: Increases stun bar fill against blocking enemies by 10% per rank. This bonus grants extra ranks in it.
Legendary perk
- Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Spinechill Axe
- Type
- Two Handed Axe
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +107 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Staff of Guidance
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Fire Damage
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Staff Of Reeds
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shroud Damage
- Perks
Common perk
- Hits restore a percentage of damage dealt as Health.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Stamina.
Staff Of The Moor
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shroud Damage
- Perks
Common perk
- Hits restore a percentage of damage dealt as Health.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Stamina.
Staff Of The Ram
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Ice Damage
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Epic perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Staff Of The Serpent
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Poison Damage
- Perks
Common perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Uncommon perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Rare perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Epic perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Legendary perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Staff of the Taurus
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Ice Damage
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Epic perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Steel Moon Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Stonewrought Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +77.3 Cutting Damage
- +7.7 Blunt Damage
- Perks
Common perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Uncommon perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Stormbound Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shock Damage
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Epic perk
- Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
Legendary perk
- Increases the Critical Strike damage you deal against Soaked enemies.
Summit Greatsword
- Type
- Two Handed Greatsword
- Max Level
- 50
- Base Effects
- +127 Cutting Damage
- +137 Parry Power
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Legendary perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Sun Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Legendary perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Sun Hammer
- Type
- Two Handed Club
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Raises base health regeneration, the rate at which your health refills on its own over time.
Sunbeam
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Fire Damage
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Hits restore a percentage of damage dealt as Mana.
Legendary perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Sword of Radiance
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Sword Of The Serpent
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Poison Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Epic perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Tainted Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Talion's Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +85 Shock Damage
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Hits restore a percentage of damage dealt as Stamina.
Legendary perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Tarred Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +63 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Legendary perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Temple Keeper's Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +85 Shock Damage
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Thunderbolt Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Tomb Raider's Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Torchlight Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Fire Damage
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Totem Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Fire Damage
- +12 Mana Regeneration
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Totemhead Mace
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Uncommon perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Totempole Mace
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Uncommon perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Traitor's Bow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +63 Piercing Damage
- Perks
Common perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Legendary perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Tribal Hammer
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Epic perk
- Increases the Critical Strike damage you deal against Soaked enemies.
Legendary perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Twin Soul Mace
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Hits restore a percentage of damage dealt as Health.
Uncommon perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Rare perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Epic perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Legendary perk
- Hits restore a percentage of damage dealt as Health.
Twisting Wand
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Shroud Damage
- +8 Mana Regeneration
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Undergrowth Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Fire Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Veilrift Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Venomkiss
- Type
- Dagger
- Max Level
- 50
- Base Effects
- +25 Piercing Damage
- +25 Poison Damage
- +209 Parry Power
- Perks
Common perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Uncommon perk
- Increases the Venomous Blades effect, the poison damage your bladed melee attacks apply to enemies.
Rare perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Legendary perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Vesztah's Mace
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Hits restore a percentage of damage dealt as Health.
Uncommon perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Legendary perk
- Hits restore a percentage of damage dealt as Health.
Violet Storm
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shock Damage
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Epic perk
- Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
Legendary perk
- Increases the Critical Strike damage you deal against Soaked enemies.
Voidcaller
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Shroud Damage
- +12 Mana Regeneration
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Legendary perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Wailing Blade
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Fire Damage
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Legendary perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Wand Of Bloodflow
- Type
- Wand
- Max Level
- 50
- Base Effects
- +56 Magic Fire Damage
- +14 Mana Regeneration
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
White Wolf Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +70.8 Cutting Damage
- +14.2 Shroud Damage
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Hits restore a percentage of damage dealt as Mana.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Wildwood Shortbow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +46 Piercing Damage
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Legendary perk
- Hits restore a percentage of damage dealt as Stamina.
Winged Shadow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +85 Shroud Damage
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Headseeker is a weapon perk: landing a skillshot (a hit on an enemy weak point) restores Stamina.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Stamina.
Wolf Pack Axe
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Wolf's Claw
- Type
- One Handed Axe
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Wolf's Hydra
- Type
- One Handed Club
- Max Level
- 50
- Base Effects
- +85 Blunt Damage
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Wolf's Maw
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +70.8 Cutting Damage
- +7.1 Piercing Damage
- +7.1 Blunt Damage
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Wolf's Snarl Longbow
- Type
- Bow
- Max Level
- 50
- Base Effects
- +63 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Legendary perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Wooden Tooth
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +42 Parry Power
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.