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Every relevant Enshrouded item, searchable and filterable. Star favorites to pin them to the top of any tab.

Two Handed Club

7 entries
FavoriteCompareNameTypeMax LevelBase EffectsPerks
Ancestral StarTwo Handed Club50
  • +127 Blunt Damage
  • +64 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Club of DefianceTwo Handed Club50
  • +127 Blunt Damage
  • +46 Parry Power
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Great MaceTwo Handed Club50
  • +127 Blunt Damage
  • +46 Parry Power
  • Common perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Masterful MaceTwo Handed Club50
  • +127 Blunt Damage
  • +21 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Misfortune MaceTwo Handed Club50
  • +127 Blunt Damage
  • +40 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Spine SplinterTwo Handed Club50
  • +127 Blunt Damage
  • +40 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Heavy Handed is a skill-tree node in the Warrior tree: Increases stun bar fill against blocking enemies by 10% per rank. This bonus grants extra ranks in it.
  • Legendary perk

    • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Sun HammerTwo Handed Club50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Raises base health regeneration, the rate at which your health refills on its own over time.
  • Ancestral Star

    Type
    Two Handed Club
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +64 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Club of Defiance

    Type
    Two Handed Club
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +46 Parry Power
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Great Mace

    Type
    Two Handed Club
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +46 Parry Power
    Perks
    • Common perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Masterful Mace

    Type
    Two Handed Club
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +21 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Misfortune Mace

    Type
    Two Handed Club
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +40 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Spine Splinter

    Type
    Two Handed Club
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +40 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Heavy Handed is a skill-tree node in the Warrior tree: Increases stun bar fill against blocking enemies by 10% per rank. This bonus grants extra ranks in it.
    • Legendary perk

      • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
  • Sun Hammer

    Type
    Two Handed Club
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Raises base health regeneration, the rate at which your health refills on its own over time.