Catalog
Every relevant Enshrouded item, searchable and filterable. Star favorites to pin them to the top of any tab.
Two Handed Club
7 entries| Favorite | Compare | Name | Type | Max Level | Base Effects | Perks |
|---|---|---|---|---|---|---|
| Ancestral Star | Two Handed Club | 50 |
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| Club of Defiance | Two Handed Club | 50 |
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| Great Mace | Two Handed Club | 50 |
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| Masterful Mace | Two Handed Club | 50 |
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| Misfortune Mace | Two Handed Club | 50 |
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| Spine Splinter | Two Handed Club | 50 |
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| Sun Hammer | Two Handed Club | 50 |
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Ancestral Star
- Type
- Two Handed Club
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +64 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Club of Defiance
- Type
- Two Handed Club
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +46 Parry Power
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Great Mace
- Type
- Two Handed Club
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +46 Parry Power
- Perks
Common perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Masterful Mace
- Type
- Two Handed Club
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +21 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Misfortune Mace
- Type
- Two Handed Club
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +40 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Spine Splinter
- Type
- Two Handed Club
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +40 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Heavy Handed is a skill-tree node in the Warrior tree: Increases stun bar fill against blocking enemies by 10% per rank. This bonus grants extra ranks in it.
Legendary perk
- Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Sun Hammer
- Type
- Two Handed Club
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Raises base health regeneration, the rate at which your health refills on its own over time.