Skip to main content

Catalog

Every relevant Enshrouded item, searchable and filterable. Star favorites to pin them to the top of any tab.

One Handed Sword

38 entries
FavoriteCompareNameTypeMax LevelBase EffectsPerks
Acid CleaverOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Poison Damage
  • Common perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Apex MacheteOne Handed Sword50
  • +10.9 Cutting Damage
  • +37.1 Piercing Damage
  • +37.1 Shock Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Increases the Critical Strike damage you deal against Soaked enemies.
  • Legendary perk

    • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Aurora SwordOne Handed Sword50
  • +10.9 Cutting Damage
  • +37.1 Piercing Damage
  • +37.1 Ice Damage
  • Common perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Bronze SwordOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Dragon SwordOne Handed Sword50
  • +75 Cutting Damage
  • +10 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Drak'Dal SpineOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Eclipsed BladeOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Shroud Damage
  • Common perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Enflamed SwordOne Handed Sword50
  • +10.9 Cutting Damage
  • +37.1 Piercing Damage
  • +37.1 Fire Damage
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Explorer's MacheteOne Handed Sword50
  • +77.3 Cutting Damage
  • +7.7 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Increases the Critical Strike damage you deal against Soaked enemies.
  • Legendary perk

    • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Extinguished SwordOne Handed Sword50
  • +77.3 Cutting Damage
  • +7.7 Piercing Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Fang BladeOne Handed Sword50
  • +77.3 Cutting Damage
  • +7.7 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Legendary perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Fell Broad SwordOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Greater Golden Twinflame SwordOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Fire Damage
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
HailscourgeOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Ice Damage
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Ice BladeOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Ice Damage
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the speed of your Merciless Attack, the empowered strike against a staggered or low-health enemy.
Icicle SwordOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Ice Damage
  • Common perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Lesser Golden Twinflame SwordOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
  • Legendary perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Major ArcanaOne Handed Sword50
  • +19.3 Cutting Damage
  • +65.7 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Minor ArcanaOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Noble SwordOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
NovaOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Fire Damage
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
PyrebladeOne Handed Sword50
  • +60.7 Cutting Damage
  • +12.1 Piercing Damage
  • +12.1 Fire Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Increases the damage you deal to Fell enemies, the shroud-corrupted creatures of the fog.
Rune Apprentice's SwordOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Shock Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Rune Master's SwordOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Shock Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rusty Short SwordOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
  • Legendary perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rusty SwordOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Sacrilegious SteelswordOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Blunt Damage
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Scrappy SwordOne Handed Sword50
  • +85 Cutting Damage
Sharpened BroadswordOne Handed Sword50
  • +77.3 Cutting Damage
  • +7.7 Shroud Damage
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Short SwordOne Handed Sword50
  • +77.3 Cutting Damage
  • +7.7 Piercing Damage
  • Common perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Spine Of DalszulOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Stonewrought SwordOne Handed Sword50
  • +77.3 Cutting Damage
  • +7.7 Blunt Damage
  • Common perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Uncommon perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
SunbeamOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Fire Damage
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Hits restore a percentage of damage dealt as Mana.
  • Legendary perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Sword of RadianceOne Handed Sword50
  • +85 Cutting Damage
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Sword Of The SerpentOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Poison Damage
  • Common perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Epic perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Wailing BladeOne Handed Sword50
  • +42.5 Cutting Damage
  • +42.5 Fire Damage
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Legendary perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
White Wolf SwordOne Handed Sword50
  • +70.8 Cutting Damage
  • +14.2 Shroud Damage
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Mana.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Wolf's MawOne Handed Sword50
  • +70.8 Cutting Damage
  • +7.1 Piercing Damage
  • +7.1 Blunt Damage
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Rare perk

    • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Acid Cleaver

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Poison Damage
    Perks
    • Common perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Apex Machete

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +10.9 Cutting Damage
    • +37.1 Piercing Damage
    • +37.1 Shock Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Increases the Critical Strike damage you deal against Soaked enemies.
    • Legendary perk

      • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
  • Aurora Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +10.9 Cutting Damage
    • +37.1 Piercing Damage
    • +37.1 Ice Damage
    Perks
    • Common perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Bronze Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Dragon Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +75 Cutting Damage
    • +10 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Drak'Dal Spine

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Eclipsed Blade

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Shroud Damage
    Perks
    • Common perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Enflamed Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +10.9 Cutting Damage
    • +37.1 Piercing Damage
    • +37.1 Fire Damage
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Explorer's Machete

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +77.3 Cutting Damage
    • +7.7 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Increases the Critical Strike damage you deal against Soaked enemies.
    • Legendary perk

      • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
  • Extinguished Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +77.3 Cutting Damage
    • +7.7 Piercing Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Fang Blade

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +77.3 Cutting Damage
    • +7.7 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Legendary perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
  • Fell Broad Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Greater Golden Twinflame Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Fire Damage
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Hailscourge

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Ice Damage
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Ice Blade

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Ice Damage
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the speed of your Merciless Attack, the empowered strike against a staggered or low-health enemy.
  • Icicle Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Ice Damage
    Perks
    • Common perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Lesser Golden Twinflame Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
    • Legendary perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Major Arcana

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +19.3 Cutting Damage
    • +65.7 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Minor Arcana

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Noble Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Nova

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Fire Damage
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Pyreblade

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +60.7 Cutting Damage
    • +12.1 Piercing Damage
    • +12.1 Fire Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Increases the damage you deal to Fell enemies, the shroud-corrupted creatures of the fog.
  • Rune Apprentice's Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Shock Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Rune Master's Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Shock Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rusty Short Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
    • Legendary perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rusty Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Sacrilegious Steelsword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Blunt Damage
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Scrappy Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
  • Sharpened Broadsword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +77.3 Cutting Damage
    • +7.7 Shroud Damage
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
  • Short Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +77.3 Cutting Damage
    • +7.7 Piercing Damage
    Perks
    • Common perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
  • Spine Of Dalszul

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Stonewrought Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +77.3 Cutting Damage
    • +7.7 Blunt Damage
    Perks
    • Common perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Uncommon perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Sunbeam

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Fire Damage
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Hits restore a percentage of damage dealt as Mana.
    • Legendary perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Sword of Radiance

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +85 Cutting Damage
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Sword Of The Serpent

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Poison Damage
    Perks
    • Common perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Epic perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Wailing Blade

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +42.5 Cutting Damage
    • +42.5 Fire Damage
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Legendary perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • White Wolf Sword

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +70.8 Cutting Damage
    • +14.2 Shroud Damage
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Mana.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Wolf's Maw

    Type
    One Handed Sword
    Max Level
    50
    Base Effects
    • +70.8 Cutting Damage
    • +7.1 Piercing Damage
    • +7.1 Blunt Damage
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Rare perk

      • Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.