Catalog
Every relevant Enshrouded item, searchable and filterable. Star favorites to pin them to the top of any tab.
One Handed Sword
38 entries| Favorite | Compare | Name | Type | Max Level | Base Effects | Perks |
|---|---|---|---|---|---|---|
| Acid Cleaver | One Handed Sword | 50 |
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| Apex Machete | One Handed Sword | 50 |
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| Aurora Sword | One Handed Sword | 50 |
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| Bronze Sword | One Handed Sword | 50 |
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| Dragon Sword | One Handed Sword | 50 |
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| Drak'Dal Spine | One Handed Sword | 50 |
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| Eclipsed Blade | One Handed Sword | 50 |
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| Enflamed Sword | One Handed Sword | 50 |
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| Explorer's Machete | One Handed Sword | 50 |
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| Extinguished Sword | One Handed Sword | 50 |
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| Fang Blade | One Handed Sword | 50 |
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| Fell Broad Sword | One Handed Sword | 50 |
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| Greater Golden Twinflame Sword | One Handed Sword | 50 |
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| Hailscourge | One Handed Sword | 50 |
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| Ice Blade | One Handed Sword | 50 |
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| Icicle Sword | One Handed Sword | 50 |
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| Lesser Golden Twinflame Sword | One Handed Sword | 50 |
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| Major Arcana | One Handed Sword | 50 |
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| Minor Arcana | One Handed Sword | 50 |
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| Noble Sword | One Handed Sword | 50 |
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| Nova | One Handed Sword | 50 |
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| Pyreblade | One Handed Sword | 50 |
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| Rune Apprentice's Sword | One Handed Sword | 50 |
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| Rune Master's Sword | One Handed Sword | 50 |
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| Rusty Short Sword | One Handed Sword | 50 |
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| Rusty Sword | One Handed Sword | 50 |
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| Sacrilegious Steelsword | One Handed Sword | 50 |
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| Scrappy Sword | One Handed Sword | 50 |
| — | ||
| Sharpened Broadsword | One Handed Sword | 50 |
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| Short Sword | One Handed Sword | 50 |
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| Spine Of Dalszul | One Handed Sword | 50 |
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| Stonewrought Sword | One Handed Sword | 50 |
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| Sunbeam | One Handed Sword | 50 |
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| Sword of Radiance | One Handed Sword | 50 |
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| Sword Of The Serpent | One Handed Sword | 50 |
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| Wailing Blade | One Handed Sword | 50 |
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| White Wolf Sword | One Handed Sword | 50 |
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| Wolf's Maw | One Handed Sword | 50 |
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Acid Cleaver
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Poison Damage
- Perks
Common perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Apex Machete
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +10.9 Cutting Damage
- +37.1 Piercing Damage
- +37.1 Shock Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Increases the Critical Strike damage you deal against Soaked enemies.
Legendary perk
- Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Aurora Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +10.9 Cutting Damage
- +37.1 Piercing Damage
- +37.1 Ice Damage
- Perks
Common perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Bronze Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Dragon Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +75 Cutting Damage
- +10 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Drak'Dal Spine
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Eclipsed Blade
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Shroud Damage
- Perks
Common perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Enflamed Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +10.9 Cutting Damage
- +37.1 Piercing Damage
- +37.1 Fire Damage
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Explorer's Machete
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +77.3 Cutting Damage
- +7.7 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Increases the Critical Strike damage you deal against Soaked enemies.
Legendary perk
- Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Extinguished Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +77.3 Cutting Damage
- +7.7 Piercing Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Fang Blade
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +77.3 Cutting Damage
- +7.7 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Legendary perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Fell Broad Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Greater Golden Twinflame Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Fire Damage
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Hailscourge
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Ice Damage
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Ice Blade
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Ice Damage
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the speed of your Merciless Attack, the empowered strike against a staggered or low-health enemy.
Icicle Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Ice Damage
- Perks
Common perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Lesser Golden Twinflame Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
Legendary perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Major Arcana
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +19.3 Cutting Damage
- +65.7 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Minor Arcana
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Noble Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Nova
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Fire Damage
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Pyreblade
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +60.7 Cutting Damage
- +12.1 Piercing Damage
- +12.1 Fire Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Increases the damage you deal to Fell enemies, the shroud-corrupted creatures of the fog.
Rune Apprentice's Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Shock Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Rune Master's Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Shock Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rusty Short Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Increases Sneak Attack damage, the bonus damage dealt when you strike an enemy that is unaware of you.
Legendary perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rusty Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Sacrilegious Steelsword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Blunt Damage
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Scrappy Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
- —
Sharpened Broadsword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +77.3 Cutting Damage
- +7.7 Shroud Damage
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Short Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +77.3 Cutting Damage
- +7.7 Piercing Damage
- Perks
Common perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Spine Of Dalszul
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Stonewrought Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +77.3 Cutting Damage
- +7.7 Blunt Damage
- Perks
Common perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Uncommon perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Sunbeam
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Fire Damage
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Hits restore a percentage of damage dealt as Mana.
Legendary perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Sword of Radiance
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +85 Cutting Damage
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Sword Of The Serpent
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Poison Damage
- Perks
Common perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Epic perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Wailing Blade
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +42.5 Cutting Damage
- +42.5 Fire Damage
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Raises cutting damage, the slashing physical damage type that is strong against unarmored flesh.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Legendary perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
White Wolf Sword
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +70.8 Cutting Damage
- +14.2 Shroud Damage
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Hits restore a percentage of damage dealt as Mana.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Wolf's Maw
- Type
- One Handed Sword
- Max Level
- 50
- Base Effects
- +70.8 Cutting Damage
- +7.1 Piercing Damage
- +7.1 Blunt Damage
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Rare perk
- Increases Merciless Attack damage, the bonus damage you deal when striking an enemy that is staggered or low on health.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.