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Two Handed Hammer

18 entries
FavoriteCompareNameTypeMax LevelBase EffectsPerks
AbyssalwalkerTwo Handed Hammer50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
AerostrikerTwo Handed Hammer50
  • +127 Blunt Damage
  • +42 Parry Power
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Battering Ram HammerTwo Handed Hammer50
  • +127 Blunt Damage
  • +68 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Legendary perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Blessed ClubTwo Handed Hammer50
  • +127 Blunt Damage
  • +57 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rare perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Epic perk

    • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
  • Legendary perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Chieftain's HammerTwo Handed Hammer50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Epic perk

    • Increases the Critical Strike damage you deal against Soaked enemies.
  • Legendary perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
DreadbaneTwo Handed Hammer50
  • +127 Blunt Damage
  • +34 Parry Power
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Frost SmasherTwo Handed Hammer50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Goat HammerTwo Handed Hammer50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Legendary perk

    • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Hammer Of The Piercing GazeTwo Handed Hammer50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Head PounderTwo Handed Hammer50
  • +127 Blunt Damage
  • +106 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Ignited HammerTwo Handed Hammer50
  • +127 Blunt Damage
  • +68 Parry Power
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Legendary perk

    • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Mandible CrusherTwo Handed Hammer50
  • +127 Blunt Damage
  • +37 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Legendary perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Massive HammerTwo Handed Hammer50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Rare perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
RotbloodTwo Handed Hammer50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Barbarian's Path is a skill-tree node in the Barbarian tree: Increases two-handed weapon damage by 5% per rank. This bonus grants extra ranks in it.
  • Legendary perk

    • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Shroud Corrupted HammerTwo Handed Hammer50
  • +127 Blunt Damage
  • +42 Parry Power
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Rare perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Epic perk

    • Barbarian's Path is a skill-tree node in the Barbarian tree: Increases two-handed weapon damage by 5% per rank. This bonus grants extra ranks in it.
  • Legendary perk

    • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
SoothsayerTwo Handed Hammer50
  • +127 Blunt Damage
  • +21 Parry Power
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Tribal HammerTwo Handed Hammer50
  • +127 Blunt Damage
  • +117 Parry Power
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Epic perk

    • Increases the Critical Strike damage you deal against Soaked enemies.
  • Legendary perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Wooden ToothTwo Handed Hammer50
  • +127 Blunt Damage
  • +42 Parry Power
  • Common perk

    • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Health.
  • Rare perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Legendary perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Abyssalwalker

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Aerostriker

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +42 Parry Power
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
  • Battering Ram Hammer

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +68 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Legendary perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Blessed Club

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +57 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Rare perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Epic perk

      • Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
    • Legendary perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Chieftain's Hammer

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Epic perk

      • Increases the Critical Strike damage you deal against Soaked enemies.
    • Legendary perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Dreadbane

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +34 Parry Power
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Frost Smasher

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Goat Hammer

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
    • Legendary perk

      • Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
  • Hammer Of The Piercing Gaze

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Head Pounder

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +106 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Ignited Hammer

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +68 Parry Power
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Legendary perk

      • Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
  • Mandible Crusher

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +37 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Legendary perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Massive Hammer

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Rare perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rotblood

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Barbarian's Path is a skill-tree node in the Barbarian tree: Increases two-handed weapon damage by 5% per rank. This bonus grants extra ranks in it.
    • Legendary perk

      • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
  • Shroud Corrupted Hammer

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +42 Parry Power
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Rare perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Epic perk

      • Barbarian's Path is a skill-tree node in the Barbarian tree: Increases two-handed weapon damage by 5% per rank. This bonus grants extra ranks in it.
    • Legendary perk

      • Increases the damage you deal to wildlife, the natural animals you hunt for resources.
  • Soothsayer

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +21 Parry Power
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Tribal Hammer

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +117 Parry Power
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Epic perk

      • Increases the Critical Strike damage you deal against Soaked enemies.
    • Legendary perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Wooden Tooth

    Type
    Two Handed Hammer
    Max Level
    50
    Base Effects
    • +127 Blunt Damage
    • +42 Parry Power
    Perks
    • Common perk

      • Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Health.
    • Rare perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Legendary perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.