Catalog
Every relevant Enshrouded item, searchable and filterable. Star favorites to pin them to the top of any tab.
Two Handed Hammer
18 entries| Favorite | Compare | Name | Type | Max Level | Base Effects | Perks |
|---|---|---|---|---|---|---|
| Abyssalwalker | Two Handed Hammer | 50 |
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| Aerostriker | Two Handed Hammer | 50 |
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| Battering Ram Hammer | Two Handed Hammer | 50 |
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| Blessed Club | Two Handed Hammer | 50 |
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| Chieftain's Hammer | Two Handed Hammer | 50 |
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| Dreadbane | Two Handed Hammer | 50 |
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| Frost Smasher | Two Handed Hammer | 50 |
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| Goat Hammer | Two Handed Hammer | 50 |
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| Hammer Of The Piercing Gaze | Two Handed Hammer | 50 |
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| Head Pounder | Two Handed Hammer | 50 |
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| Ignited Hammer | Two Handed Hammer | 50 |
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| Mandible Crusher | Two Handed Hammer | 50 |
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| Massive Hammer | Two Handed Hammer | 50 |
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| Rotblood | Two Handed Hammer | 50 |
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| Shroud Corrupted Hammer | Two Handed Hammer | 50 |
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| Soothsayer | Two Handed Hammer | 50 |
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| Tribal Hammer | Two Handed Hammer | 50 |
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| Wooden Tooth | Two Handed Hammer | 50 |
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Abyssalwalker
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Aerostriker
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +42 Parry Power
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Battering Ram Hammer
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +68 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Legendary perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Blessed Club
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +57 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rare perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Epic perk
- Increases Retaliation damage, the counter damage reflected back at enemies when they strike you.
Legendary perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Chieftain's Hammer
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Epic perk
- Increases the Critical Strike damage you deal against Soaked enemies.
Legendary perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Dreadbane
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +34 Parry Power
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Frost Smasher
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Goat Hammer
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Legendary perk
- Raises piercing damage, the physical damage type from arrows and thrusting attacks that is strong against lightly armored foes.
Hammer Of The Piercing Gaze
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Head Pounder
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +106 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Ignited Hammer
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +68 Parry Power
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Legendary perk
- Increases the damage you deal to Scavenger enemies, the bandit-like raiders that loot the ruins.
Mandible Crusher
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +37 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Legendary perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Massive Hammer
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Rare perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rotblood
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Barbarian's Path is a skill-tree node in the Barbarian tree: Increases two-handed weapon damage by 5% per rank. This bonus grants extra ranks in it.
Legendary perk
- Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Shroud Corrupted Hammer
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +42 Parry Power
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Rare perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Epic perk
- Barbarian's Path is a skill-tree node in the Barbarian tree: Increases two-handed weapon damage by 5% per rank. This bonus grants extra ranks in it.
Legendary perk
- Increases the damage you deal to wildlife, the natural animals you hunt for resources.
Soothsayer
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +21 Parry Power
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Tribal Hammer
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +117 Parry Power
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Epic perk
- Increases the Critical Strike damage you deal against Soaked enemies.
Legendary perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Wooden Tooth
- Type
- Two Handed Hammer
- Max Level
- 50
- Base Effects
- +127 Blunt Damage
- +42 Parry Power
- Perks
Common perk
- Renewal is a weapon perk: defeating an enemy restores some of the weapon's Durability.
Uncommon perk
- Hits restore a percentage of damage dealt as Health.
Rare perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Legendary perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.