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Staff

25 entries
FavoriteCompareNameTypeMax LevelBase EffectsPerks
Blackened StaffStaff50
  • +42 Magic Shock Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Clearwater StaffStaff50
  • +42 Magic Fire Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Mana.
  • Legendary perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
Crystalwater StaffStaff50
  • +42 Magic Fire Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Hits restore a percentage of damage dealt as Mana.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Mana.
  • Legendary perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
Dark StaffStaff50
  • +42 Magic Shroud Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Darya's StaffStaff50
  • +42 Magic Shock Damage
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Deceiving StaffStaff50
  • +42 Magic Ice Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Elder's StaffStaff50
  • +42 Magic Fire Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Gleaming StaffStaff50
  • +42 Magic Fire Damage
  • Common perk

    • Hits restore a percentage of damage dealt as Health.
  • Uncommon perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Hopeful GlimmerStaff50
  • +42 Magic Fire Damage
  • Common perk

    • Hits restore a percentage of damage dealt as Health.
  • Uncommon perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Hits restore a percentage of damage dealt as Health.
  • Legendary perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
MirageStaff50
  • +42 Magic Ice Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Oracle's EverblueStaff50
  • +42 Magic Shroud Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Shepherd's LightningStaff50
  • +42 Magic Shock Damage
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Rare perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Epic perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Shepherd's StaffStaff50
  • +42 Magic Shock Damage
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Rare perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Epic perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Shroud WeaverStaff50
  • +42 Magic Shroud Damage
  • Common perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Epic perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Legendary perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
Sinister Crescent StaffStaff50
  • +42 Damage
  • Common perk

    • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
  • Uncommon perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Rare perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Epic perk

    • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
  • Legendary perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
Staff of GuidanceStaff50
  • +42 Magic Fire Damage
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Staff Of ReedsStaff50
  • +42 Magic Shroud Damage
  • Common perk

    • Hits restore a percentage of damage dealt as Health.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Stamina.
Staff Of The MoorStaff50
  • +42 Magic Shroud Damage
  • Common perk

    • Hits restore a percentage of damage dealt as Health.
  • Uncommon perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Mana.
  • Epic perk

    • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Stamina.
Staff Of The RamStaff50
  • +42 Magic Ice Damage
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Epic perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Staff Of The SerpentStaff50
  • +42 Poison Damage
  • Common perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Uncommon perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Rare perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Epic perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Legendary perk

    • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Staff of the TaurusStaff50
  • +42 Magic Ice Damage
  • Common perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Uncommon perk

    • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
  • Rare perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Epic perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Legendary perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Stormbound StaffStaff50
  • +42 Magic Shock Damage
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Epic perk

    • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
  • Legendary perk

    • Increases the Critical Strike damage you deal against Soaked enemies.
Torchlight StaffStaff50
  • +42 Magic Fire Damage
  • Common perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Uncommon perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Rare perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Epic perk

    • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Undergrowth StaffStaff50
  • +42 Magic Fire Damage
  • Common perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Uncommon perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Rare perk

    • Hits restore a percentage of damage dealt as Health.
  • Epic perk

    • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Legendary perk

    • Hits restore a percentage of damage dealt as Mana.
Violet StormStaff50
  • +42 Magic Shock Damage
  • Common perk

    • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Uncommon perk

    • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Rare perk

    • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Epic perk

    • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
  • Legendary perk

    • Increases the Critical Strike damage you deal against Soaked enemies.
  • Blackened Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shock Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
  • Clearwater Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Fire Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Mana.
    • Legendary perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Crystalwater Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Fire Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Hits restore a percentage of damage dealt as Mana.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Mana.
    • Legendary perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Dark Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shroud Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
  • Darya's Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shock Damage
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Deceiving Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Ice Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Elder's Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Fire Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Gleaming Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Fire Damage
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Health.
    • Uncommon perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Hopeful Glimmer

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Fire Damage
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Health.
    • Uncommon perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Hits restore a percentage of damage dealt as Health.
    • Legendary perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
  • Mirage

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Ice Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Oracle's Everblue

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shroud Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Shepherd's Lightning

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shock Damage
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Rare perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Epic perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Shepherd's Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shock Damage
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Rare perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Epic perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Shroud Weaver

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shroud Damage
    Perks
    • Common perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Epic perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Legendary perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Sinister Crescent Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Damage
    Perks
    • Common perk

      • Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
    • Uncommon perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Rare perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Epic perk

      • Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
    • Legendary perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
  • Staff of Guidance

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Fire Damage
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Staff Of Reeds

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shroud Damage
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Health.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Stamina.
  • Staff Of The Moor

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shroud Damage
    Perks
    • Common perk

      • Hits restore a percentage of damage dealt as Health.
    • Uncommon perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Mana.
    • Epic perk

      • Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Stamina.
  • Staff Of The Ram

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Ice Damage
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Epic perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Staff Of The Serpent

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Poison Damage
    Perks
    • Common perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Uncommon perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Rare perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
    • Epic perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Legendary perk

      • Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
  • Staff of the Taurus

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Ice Damage
    Perks
    • Common perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Uncommon perk

      • Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
    • Rare perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Epic perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Legendary perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
  • Stormbound Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shock Damage
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Epic perk

      • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
    • Legendary perk

      • Increases the Critical Strike damage you deal against Soaked enemies.
  • Torchlight Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Fire Damage
    Perks
    • Common perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Uncommon perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
    • Rare perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Epic perk

      • Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
  • Undergrowth Staff

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Fire Damage
    Perks
    • Common perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Uncommon perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Rare perk

      • Hits restore a percentage of damage dealt as Health.
    • Epic perk

      • Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
    • Legendary perk

      • Hits restore a percentage of damage dealt as Mana.
  • Violet Storm

    Type
    Staff
    Max Level
    50
    Base Effects
    • +42 Magic Shock Damage
    Perks
    • Common perk

      • Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
    • Uncommon perk

      • Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
    • Rare perk

      • Raises base mana regeneration, the rate at which your mana refills on its own over time.
    • Epic perk

      • Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
    • Legendary perk

      • Increases the Critical Strike damage you deal against Soaked enemies.