Catalog
Every relevant Enshrouded item, searchable and filterable. Star favorites to pin them to the top of any tab.
Staff
25 entries| Favorite | Compare | Name | Type | Max Level | Base Effects | Perks |
|---|---|---|---|---|---|---|
| Blackened Staff | Staff | 50 |
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| Clearwater Staff | Staff | 50 |
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| Crystalwater Staff | Staff | 50 |
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| Dark Staff | Staff | 50 |
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| Darya's Staff | Staff | 50 |
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| Deceiving Staff | Staff | 50 |
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| Elder's Staff | Staff | 50 |
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| Gleaming Staff | Staff | 50 |
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| Hopeful Glimmer | Staff | 50 |
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| Mirage | Staff | 50 |
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| Oracle's Everblue | Staff | 50 |
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| Shepherd's Lightning | Staff | 50 |
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| Shepherd's Staff | Staff | 50 |
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| Shroud Weaver | Staff | 50 |
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| Sinister Crescent Staff | Staff | 50 |
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| Staff of Guidance | Staff | 50 |
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| Staff Of Reeds | Staff | 50 |
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| Staff Of The Moor | Staff | 50 |
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| Staff Of The Ram | Staff | 50 |
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| Staff Of The Serpent | Staff | 50 |
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| Staff of the Taurus | Staff | 50 |
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| Stormbound Staff | Staff | 50 |
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| Torchlight Staff | Staff | 50 |
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| Undergrowth Staff | Staff | 50 |
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| Violet Storm | Staff | 50 |
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Blackened Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shock Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Clearwater Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Fire Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Hits restore a percentage of damage dealt as Mana.
Legendary perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Crystalwater Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Fire Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Hits restore a percentage of damage dealt as Mana.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Hits restore a percentage of damage dealt as Mana.
Legendary perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Dark Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shroud Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Darya's Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shock Damage
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Deceiving Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Ice Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Elder's Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Fire Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Gleaming Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Fire Damage
- Perks
Common perk
- Hits restore a percentage of damage dealt as Health.
Uncommon perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Hopeful Glimmer
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Fire Damage
- Perks
Common perk
- Hits restore a percentage of damage dealt as Health.
Uncommon perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Hits restore a percentage of damage dealt as Health.
Legendary perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Mirage
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Ice Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the damage of backstabs, the bonus-damage hits you land when striking an enemy from behind.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Oracle's Everblue
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shroud Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Shepherd's Lightning
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shock Damage
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Rare perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Epic perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Shepherd's Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shock Damage
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Rare perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Epic perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Shroud Weaver
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shroud Damage
- Perks
Common perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Epic perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Legendary perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Sinister Crescent Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Damage
- Perks
Common perk
- Raises blunt damage, the crushing physical damage type that is strong against armored and shielded enemies.
Uncommon perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Rare perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Epic perk
- Increases the damage you deal to Hollow enemies, the reanimated undead found throughout the world.
Legendary perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Staff of Guidance
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Fire Damage
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Staff Of Reeds
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shroud Damage
- Perks
Common perk
- Hits restore a percentage of damage dealt as Health.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Stamina.
Staff Of The Moor
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shroud Damage
- Perks
Common perk
- Hits restore a percentage of damage dealt as Health.
Uncommon perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Rare perk
- Hits restore a percentage of damage dealt as Mana.
Epic perk
- Adds shroud (corruption) damage that applies only to magic weapons, unlike base shroud damage which applies broadly to all shroud attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Stamina.
Staff Of The Ram
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Ice Damage
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Epic perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Staff Of The Serpent
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Poison Damage
- Perks
Common perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Uncommon perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Rare perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Epic perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Legendary perk
- Raises poison damage, the toxic element that wears down enemy health and is strong against unprotected flesh.
Staff of the Taurus
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Ice Damage
- Perks
Common perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Uncommon perk
- Adds ice damage that applies only to magic weapons, unlike base ice damage which applies broadly to all frost attacks.
Rare perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Epic perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Legendary perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Stormbound Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shock Damage
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Epic perk
- Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
Legendary perk
- Increases the Critical Strike damage you deal against Soaked enemies.
Torchlight Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Fire Damage
- Perks
Common perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Uncommon perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Rare perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Epic perk
- Increases critical strike damage, the bonus damage multiplier applied when an attack crits.
Undergrowth Staff
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Fire Damage
- Perks
Common perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Uncommon perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Rare perk
- Hits restore a percentage of damage dealt as Health.
Epic perk
- Adds fire damage that applies only to magic weapons, unlike base fire damage which applies broadly to all fire attacks.
Legendary perk
- Hits restore a percentage of damage dealt as Mana.
Violet Storm
- Type
- Staff
- Max Level
- 50
- Base Effects
- +42 Magic Shock Damage
- Perks
Common perk
- Adds shock (lightning) damage that applies only to magic weapons, unlike base shock damage which applies broadly to all electric attacks.
Uncommon perk
- Increases your chance to land a critical strike, an attack that deals heavily amplified damage.
Rare perk
- Raises base mana regeneration, the rate at which your mana refills on its own over time.
Epic perk
- Increases the Opportunistic bonus, the extra damage you deal when exploiting an enemy's vulnerable opening.
Legendary perk
- Increases the Critical Strike damage you deal against Soaked enemies.